Amazing work, you really nail the brief with this one haha, it's loads of fun and the sprites and animations are super cute and the whole thing just works on every level. If I'm trying to find some constructive criticism I'd say you could expand the theme to be more wacky and in tune with the crazy vibe of the whole genre, so maybe make the power ups more original, even if they do the same thing. Like, even if the shoot faster add on makes him shoot faster, it could just be called something entirely different, I dunno, he could be shooting peas so it could be the Pea Shooter Plus or something, with a cute Pea with a face bouncing up and down instead of the Sergeant stripes haha - that's a super bad example I know, I just thought of it off the top of my head :'D
Anyway just thought I'd try and bring something to the table that might help make this incredibly awesome little game even better if you take it on, because basically you've done an amazing job with this as it is ;)
Play game
Pixalings's itch.io pageBootcamp Track
For those learning a game engine
Reference Game
https://wilgre.itch.io/tombs-of-mirituhg
Bootcamp Discord username
azzysteel
Comments
very fun to play. simplistic game with a lot of fun aspects. the heat indicator is nice but i would suggest to put it near the player or above the aim cursor since that's generally where the players focus would be. outside of that, its very fun. music and sound effects would make this a very good game to come back to and spend some mind numbing minutes blowing stuff up repeatedly. I can see this game being a very popular one with some more polishing. great job and keep up the work!
EDIT: my kid plugged in some headphones and i didnt realize it, ignore my comment about the music/sound effects. they are really good! LOL
You've really hit the ground running with this game while learning a new engine, I want to congratulate you because you've made a game that is super fun, charming, has tight gameplay, and high replay value! Curious to see where you can take this game!
I had fun playing this game!
I liked the simple but effective graphics, the bullets, impacts on enemies and the defeated enemies on the floor, that was great.
Having different types of enemies was interesting to have different strategies for each one!
Having more punishing overheating would increase the necessity of not wasting bullets.
Congratz for developing that game :)
Hey thanks for playing my game and providing some feedback. I'm glad you had fun, and enjoyed some of the effects.
Interesting comment regarding the overheating effect. I dialled this back from how it was in earlier builds as it felt too much, and at one point I considered taking it out of the game completely, but I really like the mechanic of it to make players use their bullets more wisely and not just mindlessly shoot continuously. At that point however I think enemies were faster and stronger, so I might be able to get away with dialling back up a notch. Thanks for the feedback :-)
This was simple yet efficient, and pretty fun! Here are my points:
- Love the retro style, sprites and animations are cute;
- A small thing, but resetting character position for choosing upgrades felt like an unnecessary interruption;
- Enemies with more health should have something to let players know about their increased health;
- I kept getting more health, but never saw any indication of my health bar getting bigger;
- I've only played once so far so I couldn't check, is there a way to win?;
- Overheating mechanic felt satisfying without being too punitive.
Hey, thanks for playing my game and taking the time to provide your feedback. There's some interesting stuff here for me to consider.
I just wanted to pry into the 2nd point - was it is just the forced reset to the central location and/or loss of control of the character that felt unnecessary, or something else entirely? Initially I planned to a power up animation but didn't get around to it. Do you think that collecting a specific power up would feel better? Or possibly being able to click on them?
Yeah just the repositioning that felt weird, I understand why it's there, just didn't think it was necessary as it can be much more apparent if you happened to complete the wave around the bottom of the screen. Collecting or shooting power-ups would definitely feel more immersive yeah as the gameplay wouldn't be interrupted. That being said the current interruption also provides a pause to catch their breath should players need it.
Simple but elegant. The animation of the enemies exploding combined with the sound effects did a lot for the game. Loved the music as well.
Awesome job on this game! It had a very great game feel in the graphics and feedback on the hit/death of enemies and the player. I loved how it got very tense very fast with simple mechanics. I would have loved some sounds along with the juicy graphics. Going from here I would love to see some overarching/longterm goals of the game. I understand survival but why haha; not a bad part of feedback but where to go from here. Really great job on your first game! I enjoyed it alot and would love to see you build more on it.
I love how polished this looks! You did a great job with the juiciness of the game. The effects are top-notch and the sound effects fit perfectly. The music also keeps speeding up, which makes the player more and more nervous I would say. :D
Not really sure what else to write that hasn't already been written by others. Keep it up and nice work!
I think this was a phenomenal example of leveraging basic art and music. The simplicity of it compelled me to play because it was incredibly obvious what I was meant to do and I could just focus on doing that one thing which made upgrades factor into how I could do that one thing better. Loved the increased pace of the music at each level as it really heightened the sense of tension. When I saw the first yellow guy I was like, oh crap this just kicked up a notch. I could picture something fleshed out with content that revolves around this gameplay loop. Very good work.
Very fun. Huge improve over the last iteration I playtested. The directions on how to play definitely helped me out too. I agree with everything IAO Games said 100%.
I had a lot of fun with this, the gameplay feels well crafted and does exactly what it needs to do, also the animation where the enemies explode into a shower of pixels is super satisfying especially when combined with the sound effect you use!


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