What do you think about adding perks and traits? And character stats training
Global Mutation may contain content you must be 18+ to view.
The creator of this page has specified that it contains mature themes and content. Please enter your birthdate to verify you are 18 or older:
i want the bug fix i cant see items informatoin in ani game and i can see ani text and the sleep took 20 min to woke up
Thanks for the suggestion!
The visual effect of the sperm on the player's body, and insect-type enemies are all in the idea list.
The masturbation animation for the character with a penis exists in the game, but a bug prevents it from playing.
The issue is fixed in the dev build and can be seen in the v0.1.0b.
I have many more suggestions, some of which can add visual, functional and other features:
I noticed that some elements are missing when you create your character in the editor.
► More horns/antennae:
-Sheep/ram horns (who doesn't want some pointed spiral horns).
-Different horns from other species.
-Ant or bee or other insect antennae.
► More hairstyles:
► Female:
- A hairstyle like Hatsune Miku's
- A hairstyle with a longer ponytail
- A curly or stylish hairstyle
- A punk style hairstyle with a knot
► Male:
- A rocker or mohawk style hairstyle
- A hairstyle that imitates a style similar to Elvis or another famous singer.
► Male/Female:
- A military style hairstyle (both genders)
- A tough guy/girl hairstyle (both genders)
- A braided hairstyle (similar to Ranma ½) (both genders)
► Some new ears:
- A cat/dog/wolf ear with more fur.
- A cow/bull ear with (with a ring/number tag).
- An alternative large bunny ear (the ones that go behind the head and the ones that fold in half).
► More styles on different parts of the skin:
- Maybe one with wind swirls or flames of fire.
- Maybe spider webs or zebra markings.
- Decorative tattoos like lewd crests, normal or special tattoos (goatman/wolf/slime bitch - baby factory - monster semen bucket - among others).
- Kiss/bite marks on neck/breasts/crotch.
► More nipple styles:
- They can be nipples with a large/small areola.
- They can be inverted/pointed nipples.
- They can have piercings/rings.
► Pubic hair in the crotch, these can come in different shapes:
- Pubic hair that has been waxed and carefully trimmed.
- Long bushy pubic hair (not much to say)
- Pubic hair in the shape of a heart/lightning bolt/lewd pubic hair/arrow pointing down/up.
► More styles/variety of hands:
- Hands with small/large claws (perfect for species like cat/dog/wolf/lion/dragon and others)
- Hands with different styles (with 4 or 3 fingers - with short/sharp nails)
- Hands with tattoos (Heart/lightning bolt/lewd shaped)
► Different styles of hairy cheeks on the face
- They can be alternatives to the one that currently exists.
► Suggestions for changes to certain enemy AI:
Goatman have issues with their AI and these improvements could make them smarter.
♦ Stuck on small obstacles:
-The road block fallen on the street
(The solution would be that when they get stuck they jump)
-The counter door in the fast food restaurant
(The solution would be that when they get stuck they jump or open the counter door)
Maybe someone already asked for this, but as there's still no such feature, I find it as a missing part of adult+survival game: relieving thirst and probably hunger by swallowing semen. Sometimes it's very hard to find some water at start of world (and even later), so drinking some goat (or other future mobs) semen should be a good extra source of water and nutrients.
since there is a building system and enemies that can roam, how about fortifications and randomly generated area raids? maybe scrap armor to help against taking blows? perhaps a taser baton or horse whips? maybe a farming supplies store?
if you don't know what kind of fortifications, I can help supply some ideas:
- Boarding up windows
- Strengthenable, blockable, and lockable doors to help deter invaders, somewhat sounds like it's possible to make one of the stores into a temporary base
- Electrified fence & gate that can hurt you if you're not too careful
- Wood spike wall, those spikes that're shaped like an X (it sounds inefficient against slimes but can be crafted with long sticks and/or logs)
- Rope-based pulley traps to trip or entangle enemies that'll slow them down
►Ideas for game mechanics:
Changing how your able to interact with the enemies; as I find it quite easy to just avoid enemies all together by just running past them, even set to very strong difficulty, the only one that really gives me any lick of trouble would be the pink slime, even then; once it lunges at you just roll toward it and you're free to leave.
Perhaps having a mechanic where you either have to sneak past them, have a stagger mechanic like a (backstab/headbonk or item specific*), or having to outright fight them in order to bypass them without grabbing/incapacitating you. Slimes feel really great when you land on/in them, but they do nothing unless you sit inside them for 10 seconds.
(The way it'd work is - You are either body blocked or have a high % change of being pushed down or grabbed if you tried running past any other way.)
strength or nimbleness could effect the chances of bypassing them successfully, if you don't want to use items to counter them. (I'm guessing you're going to add leveling later on, so would make the early game 'harder', as you level up you can bypass things more easily 'having encountered them so many times'.)
*(Item specifics: blinding powder for goatmen - made from a few things that you have to craft - three per stack only, large clothing bundle(?), occupies a slimes for a while they 'digest' them, raw fish meat bundle/kebab for the wolf boys
►Clothing suggestion:
maid dresses, pleeeeeeease! - hoodies - padded /metal crafted clothing (expensive - but protects against attacks with decent durability, reduced knock down effect, slowed effect from bulkiness)
► Buffs / Debuffs:
More Buffs / Debuffs relating to areas or monsters would be neat, like levels of slime, could slow you down considerably/slowly eat away at your durability/ raise heat depending on said slime, being covered in slime could also help get away from other monsters grabs, but not slimes themselves.
musk and/or cum covered from goat men: entering rooms where horny goat men jizz all over the place, place would be slick and musky, makes it harder to fight off goatmen who grab you when under it's effect, possible addiction, where you would have to come back to collect their cum.
Pheromones from plants/bugs: possible after being grabbed or sprayed by later plants/bugs, making the player character slowly walk toward them in a dazed state, either flipping the controls or having the player character fight off the urge quite like a grab attack does, lingering effects - will increase heat substantially from further grab attacks until effects wear off.
►Enemy traps:
Would be honestly really cool seeing monsters lay traps out, Like imagine wolfs dropping small stacks Infront of the brush they jump out of, goatmen barricading a door behind you forcing you to fight inside a room, slimes adding more slime making it tough to deal with them, different slimes add different effects to the slime puddles
Booby trapped food or clothing: pill infused, slime/cum covered clothing,
Slime / cum puddles: Different effects from (green slow; yellow durability damage; pink/cum heat increase), cum in deeper rooms could make you slide around more making dealing with them an issue.
► Food suggestion: I haven't played on lowered resource settings, I'd suggest normal setting be tweaked, a full run of the town is enough to fully feed yourself and stock pile food for your home, you have way to many POIs with food that spawns, either tweak the spawn rate or have drugged/tapered food added, making poi food risky to take, would make foraging or fishing near a lake/pond the main source of food instead of running into a store, grabbing 10 things and leaving before anything manages to notice you
►Enemy ideas:
town/shopping district: Mimic items/containers (wearing more then two or more clothing mimics would set a timer, after a while they'll attempt to grab you, or jump off and reform into some sort of monster or an og mimic - the more mimic items the stronger it'll be. Or the OG mimic where the container just pulls you inside, if you interact with it inside a shop
Infected survivors: random/pre generated characters [from the character select], they are huddled in some shops, or are wondering the streets, but they will try and attack you, could either be 'zombie/feral' or raider like enemy,
'Zombie/fearl' like: would chase you down and swipe/lunge at you
Raider like: would/could have weapons they could use making them dangerous, they block attacks and try to counter much like goat men do
They could attempt to drag you into a near poi or a set poi where theres more inside if you were to 'black out' against them, holding you captive
Forest:
Some sort of hanging/flying enemy, another possible plant? Possible hanging tendrils/vines that'll pull you up, or even a spider/bird?
Wolves don't have enough time to stalk you, as you can just run and hop through the forest, making them a non issue, being forced to crawl under something would work in tandem with wolves stalking mechanics, and possibly even the pit plant too if they team up!
Hope I don't seem too harsh or critical in my post... You're doing a wonderful job! Thanks for the game n all, can't wait to see what the final release could bring, hopefully we get to see you passion project come to life~ ='nwn'=
i would love something to make the game more difficult. as it is, it's near impossible to get in a situation where you can lose. the only thing that CAN really get you is fainting, and that kinda just feels unfair at times. i pretty much just want things like stamina cost to be higher for a lot of things, modifiers to be more difficult to ignore, and others. also, pretty please, make clothing damage and regular damage higher from being hit.
furthermore, slimes are really, really, really not a threat. just make it so they always are able to see you, not only when you're past their first stage.