The movement just doesn't work for me only w
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Penguin's Advent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #57 | 3.578 | 4.000 |
| Innovation | #95 | 2.907 | 3.250 |
| Theme | #100 | 3.130 | 3.500 |
| Polish | #105 | 2.683 | 3.000 |
| Overall | #108 | 2.907 | 3.250 |
| Gameplay | #148 | 2.236 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
The main attraction of polarity is the use of the magnetic cap that the player is in control of. On command, the player can switch between the magnet's different modes/polarities, indicated by their color. Blue attracts objects for the player to hold on to. Red repels the object to be used as a projectile. Yellow is an additional ability/polarity that repels all objects around the player after a short charge. In addition to magnetic polarity, we have also set the scene at Santa's workshop in the North Pole as a soft nudge to Earth's north magnetic pole (Santa's workshop is at the geographic north pole, however it is the closest logical location to the north magnetic pole).
Specify any and all pre-made assets in your submission.
https://docs.google.com/document/d/16QSiGlX65bySEMj3RGyt6pIKkLMQHKZH/edit?usp=sharing&ouid=108120552190268018879&rtpof=true&sd=true
How many team members does your team have in total?3
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Does your game utilize Wolfram Language?


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