Pretty neat game. It challenged my Tetris skills to try to get as many people as I could
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Neuroplasticity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals & Art Style | #15 | 4.400 | 4.400 |
| Fun | #15 | 4.050 | 4.050 |
| Overall | #17 | 3.850 | 3.850 |
| Creativity and Innovation | #23 | 3.950 | 3.950 |
| Theme | #32 | 3.650 | 3.650 |
| Audio | #57 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
Absolutely none
How does your game fit/incorporate the theme of the game jam?
Neuro must recover her memories of her friends after they're all suddenly wiped.
Comments
I always (unintentionally) called it an inventory system, but it's a party management screen. You're unfortunately not holding Neuro and everyone else in a pitifully small backpack, but rather trying to memorize the memory of them.It's still an inventory management screen in a party management trenchcoat though ngl
Thanks for checking out the game though, and I'm glad you enjoy the art!
My favorite part was the party selection mechanic, very original!!! The beginning can be hard but once you have your party at 4/5 it becomes easy, but it crash at some point. Either way I like the game :3
Great Job!!!
Had a blast playing this!! Insanely impressive what you guys accomplished in so little time.
Evil + Neuro skills combo go hard!
one of the best submissions in terms of gameplay for me. love the choice system of selecting party members, it feels extremely cool. super wide variety of characters too, each with their own drawing! game freezes on stage 4 after 1st boss, maybe that's the ending but i'd like to see more. good job!
Hello! Thanks for taking the time to review the game. We ran out of time during the jam, and couldn't make a proper 'end' to the game. Literally last-second, we elected to simply reset the stage counter to 0 after the first boss. Turns out, once you've already 'Unlocked' (then subsequently forgotten or placed in your party) all the characters, the game didn't know what else to give you!
Anyway, we're gonna try fixing this by next patch... Maybe...
Our game is 100% glitch-free minus the bugs...
In all seriousness though, we've noticed many crashes during play-testing, but a lot of them we couldn't resolve before the whole deadline was coming up. Then again, we had an extra hour to submit due to the extension, but we opted to simply submit before the original time.
Perhaps some bug fixing is needed...
Super fun! I loved the inventory system, it's really clever and harsh. I did end up kind of ignoring it as the combo of Neuro and the one that gets double damage when neuro's at full health just shredded absolutely everything, but with a bit of balancing this would be perfect!
Balance was one of the bigger things we had to focus on. There are runs where you breeze right through because you strike lucky and get the right characters, while others you end up getting a terrible combo at the start, but rarely a situation in between. We wanted to ensure that one can't get through the entire game simply by attacking only, so the difficulty was increased quite a bit.
Hopefully, balance gets worked out in future patches
Quite fun!
Pretty easy once you get the right party member (I like Ellie + Robo-dog + Cerber combo), but the game always seems to crash for me on stage 4 (After the 1st boss fight), so I don't know what lies after that.
ALso, Numi's attack seems to be inconsistent, it'll randomly change values sometimes (I've seen the number be over 1k) and doesn't seem to match up with the actual damage she does.
We didn't properly plan an ending, so to keep the game going we just dropped you back into stage 1 after beating the final boss. At least you get to play 4 more stages before the game crashes, compared to the previous design which crashed right after stage 10...
Hopefully in a future update, we can redesign a few things and actually create an ending, which should fix some things!
The game is cool, but why is the xenomorph so strong that it kills everyone with a blow
As you should. Game's a bit harsh in how little Neuro can remember, but where's the interesting & satisfying payoff without a little bit of pre-planned conflict?
I'm actually a little proud of the little extra fade-out that I added when you forget a character. A little detail, but adds just a bit more impact to your choice (forced or not) to forget.
Thanks for reviewing!







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