This game is HARD. The lack of coyote time screwed me up a lot but that might just be a skill issue. The window for a bounce jump might be a little too short too. Some bits of the game can also be cheesed with the split mechanic. Other than that, I like the aesthetic and the concept, and the game was fun after I (just barely) got the hang of it. Good work!
Play game
Dichotomy - GAMEJAM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #63 | 3.500 | 3.500 |
| Graphics | #96 | 3.000 | 3.000 |
| Polish | #97 | 2.800 | 2.800 |
| Innovation | #105 | 2.800 | 2.800 |
| Overall | #107 | 2.920 | 2.920 |
| Gameplay | #134 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
Intermediate
How does your game relate to the theme?
You play as a character who has two forms, light and dark, that directly clash with one another both aesthetically and mechanically within the world (light player damages dark enemies, can walk on light platforms, ect).
Specify any and all pre-made assets in your submission.
Already specified in Itch page
How many team members does your team have in total?2
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No








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