in one of the walls there is a noclip area
uh
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 3.952 | 3.952 |
| Creativity and Theme | #4 | 4.179 | 4.179 |
| Visuals and Sound | #5 | 4.143 | 4.143 |
| Fun | #13 | 3.536 | 3.536 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
This is insane quality. Also insane quality for a week, but mostly just insane quality. The art and sound design are incredible, the game and controls feels great, and the premise is perfectly absurd.
I have a few minor nitpicks, the biggest one being that it wasn't super clear what was going on at first, so the start of my first run felt a bit confusing. I got it fairly quickly, but a brief tutorial would have gone a long way to fixing this. Even something simple like an extension to the dialogue at the beginning. Maybe the protagonist (or antihero, I guess?) could mutter something about taking everyone else down with him. They could even say it while you're filling out the first round of eviction notices so you can keep the game's name as the last spoken line in the intro. A smaller issue (that might just be an issue with me, rather than the game) is that the transition between walking around and the typing minigame felt a bit too sudden, mostly due to the abrupt change in controls generally while my hand was still on the mouse. I kinda get why it's this way, given that the game is timed (and since I could just move my hand a bit earlier, hence why it might be an issue with me), but it still felt a bit too abrupt.
Thankyou for the creative suggestions!
For the typing minigame, we also find the entry and exit pretty unpolished and not fully thought of. We're pretty much looking forward to add more content and clean up the controls whenever the rating-phase has ended. As for the narrative, we'll definitely bring more to the table, since we weren't able to tell the story fully in this state.
We appreciate you reaching out!
Really cool idea and style, others alraedy pointed this but gameloop is a bit cconfusing
I agree with the other comments in general, nice idea and a bit confusing gameplay at the beginnig, in general a good overall impression that worth a further development!
The design of the art/models and overall ambience from the sfx made the game feel really interesting to play, and fit the atmosphere perfectly! The actual gameplay loop was a little confusing to understand, and got fairly repetitive quickly - but seemed like a fun idea that could be further developed for a longer game. great work overall :)
I agree with most of the other comments; the take on the theme is fun and visually its captivating, but the typing mechanic definitely needed to be introduced better. I also think a mini-map would’ve been really helpful, atleast to show which aisle has which letters because it was super easy to get lost. Otherwise, solid entry!
The game is really well designed and super clever. Really great job yall!
The game was a lot of fun! the visuals were really cool, if you can put text saying i have to type the names, it would be useful, it took me until I was almost out of time to realize that I had to type out their names lol
Wow you game has so much style! I loved the shader on top of your 3D art and really liked the perspective shifting with the camera. Well done!
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