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Gravity Samurai's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #67 | 2.741 | 2.889 |
| Concept | #71 | 2.846 | 3.000 |
| Overall | #90 | 2.556 | 2.694 |
| Use of the Limitation | #91 | 2.635 | 2.778 |
| Presentation | #103 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mahdi (Madix)
Software used
Unity
Use of the limitation
The clock is constantly moving, and the next the gravity flips is constantly approaching. The player must be in constant motion to position themselves correctly before gravity flips.
Cookies eaten
2-3
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Comments
Really really hard, but I managed to get through the game.
At first I was like: "Why a samurai?!" and then *Boom* PARRY. Really nice idea, but I would have loved to be introduced to that feature earlier in the game :)
Also: the collision is really wonky. I got stuck several times on walls and platforms. While this is a nice hack to stall the next gravity cycle it felt really weird.
But all in all a nice entry! Thank you!
I like the puzzle design, nice idea but a bit too hard for me)
Thanks for playing!
You have some good puzzle making sense, I like these designs even if the idea itself is not that original. In some places your character can stick to walls for some reason which is a weird "cheaty" bug. Music sucks because of how repetitive it is, can't put it in other words.
I appreciate the feedback!
pretty fun! i couldn't finish it because it was a bit hard and complicated, but the only improvement i'd suggest is making the camera smooth on death. repeatedly dying and jumping back to the scene is a bit jarring
Thanks!