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Cabin in the Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well implemented was the core mechanic? | #135 | 2.818 | 3.000 |
| Did the game align well with the task? | #144 | 2.755 | 2.933 |
| Would you like to see this game idea developed further? | #144 | 2.568 | 2.733 |
| Overall | #147 | 2.467 | 2.627 |
| Did the secondary mechanic complement the core mechanic well? | #149 | 2.254 | 2.400 |
| Was there a sense of progression? | #163 | 1.941 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK
Which game engine did you use?
Plain Javascript / HTML
What are your pronouns so I know how to refer to you in the videos?
He / Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Loved the movement using the mouse! And it was really fun running away from the ghosts!! A great game!!
The movement was a bit weird to figure out as further the mouse was from middle the faster you moved, but also, at least to me, it felt like horizontally moving was faster than vertical movement. After getting hit by the ghosts the movement speed never reset, so you are stuck with what you have. Also also pressing ANY button on your keyboard teleports you back, no clue why only space is mentioned as even numpad works.
I absolutely loved the movement controller! this is so awesome!!!
I really hope you'll continue on this idea ;)
Well done! The speed increase was a cool feature!
;D
your ghosts and my ghost should be friends! this was a fun experience, great use of flat black for atmosphere. i yearned for a heightened feeling of progression. the speed scaling on mouse distance was fun and creative, and the ambient sound was probably my favorite part. good job, i hope you had fun making it :)
I'm impressed you made this with just JS and HTML. Really cool project. I wish that the cabin building had some sort of visual progression linked to it, like your cabin scales up a bit when you drop off lumber. Great work, hope we make it to the next round!
Wandering through a haunted forest is one of my favorite past times. I feel like this game has a lot of potential for future features.
Loved the camera action with the light to reveal the way, really gives a spooky vibe. Speed scaling with how far your mouse is from your character is a cool risk/reward feature.
spoopy~
really loved it id say it aligns pretty well with the task
nice work man!
Love the idea for the camera controller. Great effect!