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Light Ninja's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Did the secondary mechanic complement the core mechanic well? | #141 | 2.383 | 3.714 |
| Was there a sense of progression? | #145 | 2.200 | 3.429 |
| Did the game align well with the task? | #155 | 2.567 | 4.000 |
| Overall | #161 | 2.328 | 3.629 |
| How well implemented was the core mechanic? | #170 | 2.292 | 3.571 |
| Would you like to see this game idea developed further? | #176 | 2.200 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Aim
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
Thank you everyone for the inspiring words and the suggestions. I will definitely continue to develop and update the game! ;)
A nice gravity switching platformer. Found it a bit frustrating when the level extended past the screen but the camera didn't until the character moved there. But this is a fun game.
I found this really fun to play. There's def some difficulty to it, but it gave me a similar feeling to Geometry Dash, where I really wanted to master the course and see what lies ahead. I hope you continue working on this!
This might be my own lack of skill, but this ended up being a rage game to me lol. As someone who needs to "git gud", an option for checkpoints for round 2 would be great lol. Good job! this is a fun game!
Unintentionally the most fun game thus far, decided for no reason to do a 0 orb speedrun which took in total 20 minutes of spamming Q so hard I had to take breaks. First level was for sure the hardest while the two others were a breeze after that. Maybe not the most unique in mechanics but entertaining regardless!
