Play Color
Two Color Way's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #20 | 3.600 | 3.600 |
| Gameplay/Fun | #36 | 2.867 | 2.867 |
| Overall | #46 | 2.850 | 2.850 |
| Audio/Sound Design | #53 | 2.467 | 2.467 |
| Art Style/Visuals | #60 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
GDevelop, BeepBox, ChipTone
How does your game fit the theme?
Two colors have different perspectives
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
Simple but effective perfectly describes this platform puzzle game.
Graphically, it used simple shapes, but they worked well and looked stylish. The switching mechanic was a fun concept, although my fingers sometimes got a bit tangled with the quick switches. The difficulty ramped up rather quickly—perhaps a more gradual increase would help. The tutorial sections did help a lot.
The controls worked well overall. The theme was incorporated, and the color palette was used effectively. The music was catchy, although it did get a bit repetitive after a while. Some more variation would maybe avoid that.
All in all, a solid and enjoyable platformer for our jam. Great work! 😊
Simple yet effective. I liked it, and the guiding mechanics seem to have a lot of potential!!
I really like your two world mechanic. Looks like it was way simpler to create than the mirror world I (kinda) did in my game. Visuals are simple, but work without real need of being more complex and the music and sound effects are good. I just had some trouble with the controls partly because there were no right hand/arrow keys implemented, but mainly because I kept hitting Space to jump by mistake, especially when in hurry to jump before the platform disappeared (from hitting Space). I think a different key would have worked better to switch worlds. My suggestion would be Shift (both Right and Left if possible) because not only is it a common control key, it also fits what being done (shifting reality).
Nice game i like the new mechanic at the last level, however since the character started to walk right away i focused on him and at first i had no idea why he was walking by himself.
Simple to understand mechanics and well implemented. The challenge is quite high early on, a more gradual increase of difficulty would give the player a better chance at progressing. The art is simple but fits the game really well. Good work!
I really love the idea of switching worlds! It might take me a bit to get the hang of the controls, especially when I’m switching worlds, but I enjoyed the game and had fun. Good job!
Hey mate here is some feedback:
I love the idea. Jumping between two worlds to alter the level is very cool. I think some more time investment in the art and sound would have benefitted you. A big plus would be a helping hand, which shows elements that are hidden after the nth time of trying the same jump.
I had trouble jumping and switching perspectives in a short time.
You could consider adding difficulty in the future. I think adjusting the time would be an easy but effective approach. People who are struggling would have more time to switch perspectives and people who are better get a challenge.