The Tutorial doesn't really help for this game and i can't undersrand a single thing. But the idea is very very good
Play game
Paranormal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio/Sound Design | #61 | 2.087 | 2.333 |
| Theme | #63 | 2.460 | 2.750 |
| Art Style/Visuals | #75 | 1.714 | 1.917 |
| Overall | #76 | 1.938 | 2.167 |
| Gameplay/Fun | #78 | 1.491 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
You have two points of view, the Orange character(Xerif) and the blue one(Ghost)
Self-made & used stuff
Comments
As some of the others have also mentioned, a bit of guidance at the start of the game would be helpful. I had to read the comments first to understand what to do, but once I got it, I was able to play a few levels.
The colors were used. The controls could maybe be a bit smoother, though I noticed you supported a lot of controllers—that’s a nice touch! The theme was incorporated, and the custom art is always great to see the effort of the creator.
Overall, a solid effort, and you managed to deliver a game for the jam. With some updates based on everyone’s feedback, this could turn into a really fun game. So keep at it—great job! 😊
Ngl, it took me four tries to understand what I was supposed to do. :D
First of all, congratulations on creating something playable! That’s already a significant milestone. However, your mechanics could use some refinement. Here are a few points I’d like to highlight for improvement:
- Character disappearing to the left: When I moved to the left, my character disappeared. It seems like the floor has an edge, and the character falls forever.
- Wall climbing issue: On the other side, I was able to climb the wall by jumping repeatedly until I reached the other side. When I tried this with the ghost, it spun uncontrollably. Adding borders with simple collisions could resolve this issue. Additionally, the player controller could use some tweaking to improve overall behavior.
- In-game tutorials: Consider adding tutorials directly in the game. For example, when a player reaches an interactive area, display a prompt like "Press E to interact." This would make it easier for players to understand what to do next.
Take this feedback as a way to help you grow on your journey as a game developer. And don’t forget: you finished something! That’s already a huge achievement—far more than many people ever accomplish. Keep it up, and good luck on your next steps!
First of all it looks like a fun game, but either i don't understand it or it does not fully work.
Some small issues i found is that the character can run off screen to be never found again. So can the ghost but since it flies that works out okay and might even be intended.
One of my pet peeves is to always include a web build for people for better playing, in this case doubly so because my virus scanner initially quarantined your game. I did an another scan to make sure it was a false positive and i guess it is. But a web build would prevent that.
One other thing is if you make your game full screen please include an exit button, its so messy to have to crtr alt f4 a game to exit
I released after the gamejam time an webport, on gamejolt, because in itch io need finish the jam until release a update:https://gamejolt.com/games/Paranormal/964758
I'm a little confused on something. Sometimes, it sends me back to the menu and I am not sure why. This last time, I think I pressed Q while the ghost was on the door at level 1.
i'm gonna release today a Quality Of Life Update
EDIT: i'm the gamejolt first, cus' in Itch.io has the jam limitation, there's the link https://gamejolt.com/games/Paranormal/964758


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