This is a pretty cool concept. I like the controls and it feels good when you manage to survive a section. Like others have mentioned some of the spikes were impossible to avoid the first time, which seemed unfair. You could also get caught on the edge of some of the doors that closed. The music restarting each run is quite unpleasant. I expected the music to loop, especially since a game can be over very quickly.
Play game
Up Down And All Around's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was there a sense of progression? | #71 | 3.068 | 3.267 |
| How well implemented was the core mechanic? | #79 | 3.382 | 3.600 |
| Would you like to see this game idea developed further? | #104 | 3.068 | 3.267 |
| Overall | #120 | 2.906 | 3.093 |
| Did the game align well with the task? | #138 | 2.881 | 3.067 |
| Did the secondary mechanic complement the core mechanic well? | #162 | 2.129 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He-Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes


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