Nice cube effect with white but it little to much hare to see some time and it start make my eye hart. you even did it with the splash screen. I like that you go throw a portal make the game non-Encliniter.
Play game
Linked's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art Style/Visuals | #25 | 3.503 | 4.091 |
| Gameplay/Fun | #32 | 2.958 | 3.455 |
| Overall | #32 | 3.017 | 3.523 |
| Audio/Sound Design | #37 | 2.880 | 3.364 |
| Theme | #55 | 2.725 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
My game has implemented the two point of view theme by having one playable platformer character on the ground and a big overseer guy which you can switch to which allows you to move platforms and see the world from the sky.
Self-made & used stuff
Comments
This is a very cool looking game! Overseer concept is also fits the theme well.
Jump felt a little bit out of my control at first, but I got used to it pretty quickly! I finished it and it was fun!
Though I have a severe case of 'topographical cretinism' so some indications of where to go next could be useful at some levels xD
One more non-critical thing was that the white transition panel was not covering the whole of my screen (2560x1440), I think "Scale With Screen Size" setting in Unity Canvas Scaler component should help with this.
This was a stylish and calming game to play. The game looked nice with all the white and a few accent colors. However, not everything was always easy to see because of the white-on-white design—I occasionally lost track of the main character. That said, the character itself was well-designed and nicely animated. I followed its development on the Discord server, and it turned out great!
The idea of an overseer was clever. The transitions could perhaps be a bit faster, and some kind of indicators or help texts when switching to the overseer view would be helpful. The first time, I didn’t realize I could move the blocks or that I needed to click with the mouse and then use WASD to move them. Once I figured it out, I was able to continue puzzling and platforming, but some guidance at the start would go a long way.
The platforms were easy but well-constructed, and the little puzzles in between added a nice challenge. The background music was very relaxing and fit the game’s atmosphere perfectly. The theme was definitely present, and the color palette was applied.
All in all, a solid 3D platformer and a great entry for our game jam. Well done—keep up the good work! 😊
I unfortunately did not know how to use the big overseer guy, although I did notice him. Maybe signposts with instructions early game could be helpful! Also, the shading made it very difficult to see the guy. Despite those things, I love the vibes and music and his floaty jumps!
I like the game and your use of the limited colors, however everything white did make it a but hard to judge jumps sometimes. I like how the overseer looms over you from the start.
My main advice is try to offer a webbuild next time. and if you have a Fullscreen game make an exit button so its easier to close your game.
For the rest job well done amazing result for a 10day jam
i dont play the game for not have version for web(html) in a jams is indispensable have a version of web
First thing I noticed about this game is how aesthetic it is! The music paired with the visuals makes the game feel very calm and also a little eerie, but in a cool mysterious kind of way. I liked your use of the limited palette, although it was a bit tough to see the character at some points. Overall it was a fun game and very visually pleasing!
I enjoyed this a lot! The lack of air control made the controls challenging, but in a good way. After a while I found myself breaking my platformer habit of correcting mistakes with air movement and instead making more careful, mindful jumps. The story seems interesting, the palette was nice and matched well with the beautiful music and atmosphere. Great work! All I would change is adding a pause/options menu.
This is a beautiful game. And I want to give you some feedback on it.
The gameplay is fun. It is an easy platformer with some little tricks. I found the overseer a little bit annoying but since you needed a second perspective I could understand why he was there. I had the issue that when I needed him he was far away and it took ages to get him close. If I then swapped perspective he was standing in the middle of the level looking at me. An improvement could be that you put him on a spline next to the level so he has a path to follow which he can do when you traversing the level. The camera flight when swapping is a nice touch but could be a little faster.
The floatiness of the character movement is something I do not like a lot in a platformer since you often feel out of control. In your case, it was acceptable since the platforms you needed to reach were big enough.
The art style is very interesting. You once said in the discord that your eyes hurt because of the bright colors. I can now totally understand why! :D I love the models of all the props and the characters. It shows that coherent simplicity can work wonderfully. I maybe would have chosen a different color for the player character. Maybe the orange would have been a good fit. Sometimes in the shadow, I was simply not able to see my character.
I loved the soundtrack. I need chill music while playing a platformer. Very good choice! The jump sound was a little too comical IMO but I can understand this design decision.
Overall you hit the theme and I like the game a lot. Good job
Btw I think you are missing a texture. I have gotten a white rectangle when I think there should be some UI element telling me what to do or who am I playing. It wasn't necessary but I wanted to mention it.





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