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A jam submission

Amish Mop Store?View game page

Generikb's Godot Wild Jam #77 Submission
Submitted by generikb — 2 days, 10 hours before the deadline
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Amish Mop Store?'s itch.io page

Results

CriteriaRankScore*Raw Score
Controls#233.6193.619
Overall#253.5203.520
Theme#263.8813.881
Accessibilty#323.1433.143
Fun#333.5483.548
Graphics#383.9053.905
Originality#463.5243.524
Audio#803.0243.024

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Natural 20, Exchange, What Does This Do?

Game Description
Beat the monster as it evolves through the 4 stages of Metamorphosis: Egg, Larva, Pupa, and Adult

How does your game tie into the theme?
You fight a Monster that goes through Metamorphosis, each phase providing a different battle tactic. Also, the dice can be upgraded! The game title is also an example of Metamorphosis...it's actually several names that constantly shift (all of them anagrams of Metamorphosis)

Source(s)
N/A

Discord Username(s)
generikb

Participation Level (GWJ Only)
This is my first one!

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Comments

Viewing comments 30 to 21 of 30 · Next page · Last page
Submitted (1 edit)

Hi! Wanted to stream the game today but new PC arrived earlier than expected so couldn’t.

Notes while playing: oh a wall of text for instructions, TL;DR

Good art

Ok, I put swords on sword and it attacked.

Can I not reroll dice? What is my agency as a player then? I think the game could play itself automatically round after round like a yolo casino dice autobattler. Ey, there’s a concept in that. (But probably already done tbh).

Oh ok so you need to swords to attack once.

The theme is a bit shoehorned I think.

Good sounds btw. No music though.

Hm you can interrupt the dice upgrade animation coming back in “hand”, so I accidentally upgraded twice in a row.

Hmmm all my dice are swords on the upgrade screen but it upgraded the heal anyway?

Ah so when the monster is upgraded, I need more dice to do actions if I understand correctly. The theme is less shoe-horned now.

Unusual that defense/block stays between rounds, but fits the difficulty/design of this one better that way.

Lost final battle - boss had 6hp left. I didn’t think very much about upgrading, probably should have upgraded less (I just kept upgrading until I got to ~40% failure). Haven’t really thought about it mathematically, but I think the skull downgrade is huge in impact compared to the upgrades.

Anyway solid entry, go make that Balatro-dice-autobattler I was talking about and good luck on winning the IRL casino of random indie millionaires.

Submitted

Great entry! Gambling to buff my dice was a lot harder of a decision than I had expected it to be.

Developer

thanks a bunch! Yeah it seems simple on the surface, but it's really a "game of greed" hehe

Submitted

I made it to the last stage before being slain!  I think I had some bad luck with my dice upgrades at the end, unfortunately.  I enjoyed the game loop once I understood what was going on.  Nice dice game :)

Submitted

An amazing entry, and to think this is only your first game jam is crazy! It's a very ambitious project and one that I would definetely want to see more off! The theme was more than well addressed, and besides the little bugs (such as dragging a dice right in between the two slots to get double damage hehehe) and the font that is a bit hard to read, you have a full game with several fights and scaling enemies and an upgrade shop(with unintended consequences)! Very good job! :D

Developer(+1)

thank you very much for the kind feedback! I'll admit, I even surprised myself in this gamejam! Guess I've learned more in the past 4-5 months than I thought! :D

Submitted

First jam and a complete and polished game, well done! I loved the feel of the dice rolling and all the UX was really nice. I think I would have liked to have seen a little more explanation/tutorial provided to the user their first game through (what to do, where to place things, what you were risking when you upgraded, etc...), and although the font works well for the health and numeric readouts, I found that I had to strain a bit to read any of the text written using that particular font.

Developer

All very fair critiques! I appreciate you checking the game out! I will be sure to play and rate yours as well!

Submitted

I died with the final form having only 1 HP left, but I managed to continue playing and won (?) Hahahaha. Also, I found a small bug where if you place two dice next to each other, they will both be 'picked up' when clicked. Apart from that, great game, congrats! Super fun to play and with nice art and SFX.

Submitted

Wow your game is so polished, I absolutely loved it ! Well done !

Developer

Thanks so much for checking it out!

Submitted

I do like a dice-based game. Good ol' RNG. Cool set up here with a nice simple battle system and a great sense of style!

I do wish there was some music!

Developer

You know, music is a funny thing...I'm the type of gamer who instantly turns music waaaaay down when I play a game.  I'll have to think about it for future gamejams though!  Thanks for the feedback!

Submitted

Looks are great, animations, sound, everything is super cohesive. 

Developer

Thanks so much, really appreciate it!

Submitted

Squirrel: Not sure it bug or intended mechanic, but sometimes I attacked more than once. The Egg is surprisingly tough or my dice rolls were just bad ;). Found some minor UI bugs where the dice got stuck to the cursor. Overall very fun experience, worth playing again :).

Radish: I love the cohesive warm color palette!

Developer

Thanks for checking it out! Yeah, it's a known bug that I just couldn't figure out how to address in time (I posted it on the game's page).  I'll figure it out eventually :D

Viewing comments 30 to 21 of 30 · Next page · Last page