At least you made a character that can walk, jump and has animation. It can be a foundation for your next game.
Play game
Listen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #17 | 1.640 | 1.833 |
| Audio | #20 | 0.894 | 1.000 |
| Theme implementation | #20 | 0.894 | 1.000 |
| Gameplay | #20 | 0.894 | 1.000 |
| Special Object implementation | #20 | 0.894 | 1.000 |
| Fun factor | #20 | 0.894 | 1.000 |
| Overall | #20 | 1.019 | 1.139 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
Intended to have a good and bad ending, the good ending achieved by not doing as instructed. This was reflected in the title of (Don't) Listen
How did you add the special object?
The special object wouldve been the flag for the bad ending, where it was revealed to be a chassis for a mechsuit.

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