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A jam submission

MuseGunView game page

YOU ARE THE WEAPON, A Ultrakill Inspired Platformer where you're a Statue with a gun
Submitted by Splat Soul — 3 days, 3 hours before the deadline
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MuseGun's itch.io page

Judge feedback

Judge feedback is anonymous.

  • This was a very inspired idea to mix recoil mechanics with Celeste. The controls instantly clicked with me, and I had a lot of fun rushing through levels. My only problem is that there wasn’t a lot of room underneath the player to fire straight up. My suggestion would be to have more room underneath the character or have controller support to make it a non-issue. Moving on to the Game Design Document, everything I look for was there including the future planning section for after the jam is over. One extra thing I did notice, is that the Title of the document and the Table of Contents were unchanged from the original template.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1mneQZNo_PlOGdFXO0oEMHfpAnyuNWe28CxTJoB6vzoM/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A Shoot-em-up Platformer Inspired by ULTRAKILL, Celeste, and Pizza tower.
You are a Sentient Statue who wants to take revenge on Humans for trapping it in a Museum.
You cannot move yourself and you must use different guns (and a skateboard) to move yourself around.
Kill enemies to increase your score and get combos to make it go even higher.
There are 3 Levels and 3 Weapons.

Controls are Simple:
Left Click to Shoot
Right Click to ALT (Different for each weapon)
1-2-3 or Scroll wheel to Change Weapons
0 to restart
ESC to go back to Main Menu

Please explain how your game fits the theme:
You are the weapon, the statue can launch itself at humans to crush them or just shoot them, but cannot move and must use the Guns' recoil to move around.

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Comments

Submitted

Very fun concept with a lot of potential!

It is a little hard to aim downwards though - Perhaps the camera could be centered a little more on the player?