Judge feedback
Judge feedback is anonymous.
The game is really fun and competitive! I love the music and the art was simple yet fit in so well! I really enjoyed the game where going full speed ahead does not necessarily guarantee you a victory. It is really great that you included a score board. It lets people to get competitive and push further! Everything about this game reminded me one of those rhythmic arcade games! Each level has different mechanics. The game had quite a variety of different enemy attacks!
There is just a small issue that the upgrade part was a bit confusing and some of the upgrades didn't feel like they did anything.
The game design document was great, clear to understand, and seeing your tough process illustrations help to visualize what the plan was for the game. I just would like to see if there are any plans for further development!
Love the game! Keep on going!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vTw8rSZ9MoLDEGuWP3tSy-RAuVUVp1FPSZL3_tkwKnPUT1p7h3lxLHz7HcpksggSFP84-pn5YUucUlG/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Boss-Rush Style Game. Control Scheme is based around the player orbiting Planets (Bosses). No story as such (other than playing as a World-Destroying Alien Ship).
Includes 15 Unique Bosses, an Interesting Movement System, an Upgrade System designed around easy respeccing and experimentation and Online Leaderboard.
Please explain how your game fits the theme:
You Play as an Alien Hooked into a Ship which is a World-Destroying Weapon.
From Itch.io page - "Maybe you're an integrated organism that pilots a world destroying gun"
Is there anything you'd like the judges to pay particular attention to?
How did you find the Pacing/Difficulty Progression of the Game?
The game is supposed to be hard, but I wanted the first few levels to be accessible to players of many skill levels.
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