10/10 What are we some kind of Marble Core Rush?
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Marble Core Rush's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Your GDD is perfect; great job. I have nothing to add. Gameplay Fun gameplay. The interactive tutorial is spot on. Collisions and the map design felt like organized chaos. The game became way more enjoyable to me when I gave up being precise and just focused on going fast. This lack of control became an issue plenty of times, but you are fast and reset faster. Very annoying enemies, but what killed me the most was my speed. Art Loved the menu; it gave soul to the game. Like mentioned, everything was chaos but still made sense. The marble was beautifully done. Sound design Nice BGM, electric and giving a great vibe when you are darting through the obstacles, and I fell again. Most of the SDX I noticed were enemy shots, obstacles being destroyed, and a very satisfying coin pickup. Give me more coins. Last thoughts Very fun experience, a frantic platform runner. To be honest, I didn't feel much like a weapon. Sure, I could gently knock back enemies with my rotational balls, but this required a methodical approach; I wanted to go fast. Still, you guys did great. Good job, team.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1ewGZPNWEjvrwfRCDT0MPl1zgqHFKUdgoppsWG7SByBo
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player controlls a physics based ball.
The player also get a ring of weapons(currently only small balls) that allows them to defeat/deal with the enemies if you so choose.
Main gameplay is getting from a to b, while avoiding getting knocked off. Alternatively you can knock off the enemies to have it easier.
Please explain how your game fits the theme:
The idea is that u are a ball/some experimental project.
Thats able to navigate around on its own and also get more weapons as time goes one (only one, the orbiting weapon is in currently)
As its physics based the ball itself can also be used as a weapon against walls or whatever else we may put in
Is there anything you'd like the judges to pay particular attention to?
Just general gameplay, maybe art and music in particular








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