The theme and tone on this is fantastic and the art is beautiful.
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Tiptoe Valley's itch.io pageJudge feedback
Judge feedback is anonymous.
- I want to say this game was a lot of fun. I really enjoyed trying to walk without stepping on a single thing. The music was an amazing touch that gave the made me feel like I was taking a nice stroll through the valley on my way to a tea party. Overall gameplay experience: - I had fun on my first playthrough trying to not touch a single thing while also trying to collect my tea party materials. - I did find that even if you made a mistake and stepped on something you could go East or west and back to the original tile to fix it. - Once I beat the game I wanted to see how many times I could step on buildings and found out that it wasn't that many at all before the game ended. I enjoyed that fact because then I didn't feel like I could just stomp my way to the end. - I enjoyed the shakey feeling the foot gave as I was trying to be careful and make my steps count. Suggestions for further development of the game: - I think if you make an accidental crushing of something loved by the villagers that your next few steps are shakier then before. Maybe a relaxed meter or something to give you a more I should be more careful next time type feeling. - Maybe a random shuffle of the environment outside of the trails and other things connected to the map. Obviously you shouldn't break the road or rivers.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1rRypUQSmkq49frutuchqXay_QUyDTQD06CJIxlxYaLY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes !
Is your game set to public on itch.io so we can see it?
Yes !
Summarise your game!
You play as a friendly giant who have to cross a valley to join his giant friends for a tea party. You have to be carefull not to step on building and sheeps otherwise you'll be a sad giant.
Each screen you have to carefully chose where to step.
If you are nice you'll have clue to know where to go next, and to find sweets to bring to your tea party.
Try and cross the valley without destroying anything and collect all 3 items.
Please explain how your game fits the theme:
In this game you play as a giant. Even though you are friendly, you are dangerous just by crossing an environment inhabited by humans and sheeps. You are a weapon by default, and have to be carefull of your surroundings.
Is there anything you'd like the judges to pay particular attention to?
The idea behind this game was to learn how to make games, to use construct and to create original visuals. We wanted to avoid showing litteral weapons or firearms. Also we tried to not crunch and didn't work every day on it.
We are very happy with what we did







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