This one was fun. I like the art and atmosphere. I clicked past the tutorial so initially I was playing in hardcore mode without using any of the specials but even that was pretty fun, if sometimes a bit frustrating. The range of the explosion seemed confusing to me. It wasn't clear if it just kills everything in a radius or if the particles that shoot out are projectiles somehow. It might be nice to have a clear indication of when an enemy is in range.
Play game
Boom or Doom's itch.io pageJudge feedback
Judge feedback is anonymous.
- Wow! This game is so well polished and thought out. Really really amazing job putting this together for the Jam. Let's talk about the things you specifically asked the judges to critique. -Game feel The Game feel was hectic and time sensitive. The timer going in the background really gets the heart pumping because you know you're going to blow up, that's inevitable, the only question is if you're taking someone else with you or not. I think you really nailed the game feel, here. I was stressing every play through, but it's a good stress. Very good job here. -Concept The concept absolutely is in line with the theme 'you are the weapon.' Really great adaptation and direction. Your whole job in the game, and the whole conflict of the game is based around the idea that you're going to explode, and hopefully take some people with you. The concept is excellent. -Mechanics The mechanics. I love the hook... I mean I really LOVE the hook - great ability! The dash feels a bit short, especially when you feel so much slower than some of the enemies (the small purples ones.) The ultimate is really nice and does exactly what you'd expect it to do. I really hate those mushroom enemies, which probably means they're good enemies. The one problem with them is they end up becoming a slow chain that you can't even dodge without using a dash, which feels bad, especially cause there is usually 5+ firing at you at the same time. -Replayability There is so much replayability! If I didn't have to judge 50+ more games, I would play it for a few hours at least! I could see there being even more replayability if there was a 'fail forward' mechanic, which allowed a sort of meta-progression that you can buy into between lives. But not everyone likes meta-progression, so that's not essential. -Infinite Dungeon generation The dungeon was great! I never knew which way I was about to go. I was required to keep one eye on the mini map to plan out my next attack, while I was doing my current attack, or I would waste time trying to figure out my next path. I think this dungeon method was a great choice that added a lot to the game feel. -Power ups These were great! I only wish I got more of them quicker, because I'm bad at timed games like this. I did check the leaderboard and saw some people were killing it on there, so I suppose I'm in the minority. I would say the game is pretty hard, and adding a bit of a boost to the power ups, or just that they show up faster, would help a lot with that. Good job on your GDD. I can see you hit all the things you wanted to by the end of the jam, including a leaderboard! (woot! I'm on there. for now. xD) The artwork, effects, sounds, and music were all absolutely on point! No issues there at all. Simply superb Game Jam submission. Overall I think you did an excellent job on this game!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1tirnz1UvmNDMgFWnOLzqUpF8arpXvY5974K43nkEfFo/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Play as a little demon that is cursed with exploding every 10 seconds for all eternity, if you want to stay alive, take others to the grave with you and consume their energy. Enemies will avoid you at any cost! Collect resources and gain power ups in an infinitely generated dungeon to increase your changes of survival. Stay alive as long as possible and fight for the highest score. Quick decision making , resource management and a fast pace is the key to BOOM AND DOOM.
Controls.
Move - AWSD
Explode manually - Left click
Hook enemies towards you - Right click
Dodge/Dash - Space
Ultimate ability - R
Please explain how your game fits the theme:
You have a curse that will make you explode every X seconds, taking the life of enemies panicking when they see you is the key to survival.
Is there anything you'd like the judges to pay particular attention to?
-Game feel
-Concept
-Mechanics
-Replayability
-Infinite Dungeon generation
-Power ups











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