This game is so grooovy and I enjoyed every part of it. The music with the little dancing wizard is an unstoppable combo. Very straight forward and easy to understand gameplay. It was fun and challenging. Definitely would be a great game for friends to compete high scores and an endless mode to compare scores? Different rooms, constraints and challenges could make it even longer for a full release on here or steam. I love being a hardworking magic staff so thank you for such a great entry!
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Blunderbolt's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD Great GDD; I could find all the information I needed there. The only thing I would add would be pictures in the inspiration and mechanics section. Good work. Gameplay Little wizard, move out of the way; it's dangerous. Oh no, he has his AirPods on; he can't hear us. What a novel idea. Using keystroke patterns as spells was a nice touch. The ones implemented were really simple and easy to master. The gameplay feels fluid, the little clueless wizard jamming all the time as he is yanked from platform to platform; what a life. I only had some issues with the gameplay when I advanced further; the game became so fast that the boulders warning started to mix up. I got a warning in the middle, and it fell on the right, things like this. The game was not prepared for my mad wizard skills. (The judge writing this review is not a wizard, nor has skills, but possibly is mad.). Art Lovely art style; the retro works well with this kind of game, and the sprites were full of personality. The color palette was very clear. An enjoyable experience. Sound design I can understand why the little wizard doesn't stop jamming, even when he is yanked around by his annoyed staff that may or may not be a reincarnated grand wizard. Lovely BGM, and the SFX gave me the feeling of an SNES game. Last thoughts I loved the gameplay loop, and the concept too is amazing. And there's so much room for expansion. You can add more spell combinations, enemies that can only be defeated by specific spells, and even a nightmare mode that instead of a little wizard, you have to protect an archmage while he casts a mighty spell to clear the stage. So much potential; I hope this keeps being developed post-game jam. Great job.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1k8cCj8spRyDI6G9Lp0V1q7EJJNNY1zfvdEEWL3NVg34/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Blunderbolt is an arcade-style action game where you play as a wizard’s staff. As the staff, your job is to protect your wizard master by casting powerful spells to defeat incoming enemies and guiding him safely between three platforms to avoid dangerous obstacles for as long as you can!
Please explain how your game fits the theme:
The theme, "You Are the Weapon," is taken quite literally in Blunderbolt by placing the player in the role of the hero's magical weapon rather than the hero themselves. This perspective shift puts the focus on the weapon's agency, making it the true protagonist. Additionally, the game subverts the classic trope of the hero being powerful and strong; instead, the player must protect a young and clueless apprentice, emphasizing the weapon's critical role in their survival.
Is there anything you'd like the judges to pay particular attention to?
Please give us feedback on the "game feel" of the game!






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