Yep, this is definitely a rage game, lol. Sorry to hear your mechanics got a little messed up on the web version of the game, but I don't think it affected things too badly, at least as far as I could notice. I dunno if you used actual physics, but I know they can be tricky to work with and I think you got things pretty consistent. I liked the art more than I expected. Normally I would give a critique about the mismatched pixel sizes but I actually think it works really well for a rage game like this one, since it lends a bit of humor to the assets. I think adding multiple music tracks that the player can skip through is a pretty cool idea as well. Overall a nice little game, though I did not even come close to beating it, haha.
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Shoot For The Stars's itch.io pageJudge feedback
Judge feedback is anonymous.
- Everything is pain… especially when you drop from the top and fail your way to the bottom… let’s not kid ourselves I didn’t make it that far, but I had fun trying. The only mechanic I question is having two separate layers if cooldown affecting you, both a shot cooldown and a reload as an additional cooldown. This turns a game of getting back to where you were or even mastering the other mechanics of the game into a waiting game, which is frustrating for a different reason than I think you were intending, as it has nothing to do with player skill. Having the gun fire as a semiautomatic pistol would ruin the challenge of a lot of the game, as a semiauto can fire as fast as you can pull the trigger (assuming you don’t jam the exit chamber). Another option I have seen used was whenever the player touched the ground (or other interactable surfaces in this case) the player reloaded. This may be something to consider, maybe with extra stipulations, like having to be on for a certain amount of time, or limiting the number of shots even more, etc. Moving on to the Game Design Document, the format was perfect and well organized, with one exception. There was no future planning section for what development looked like after the jam was over. I hope that there will be ongoing progress on this, and I look forward to how it turns out.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/13BS1lO2NdG6xS6Bj44Hkrhv7hbxV1uBXKBxJNRVYVf8/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A Rage Platformer (i.e. Getting Over It With Bennett Foddy) where you are a gun. You navigate by flinging your self around and shooting to give yourself a boost. Keep track of your ammo though or you may be stuck reloading!
Please explain how your game fits the theme:
You are literally a weapon trying to climb a building. I feel like that is right on the nose ;)
Is there anything you'd like the judges to pay particular attention to?
Note, in the actual version of the game, we locked the mouse movement in a radius around the player. We found that due to web security we are unable to confine or capture the mouse on a web version of the game. Keep this in mind as the mechanics were designed around that mouse lock.








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