The pie and the goblins were super cute. I didn't understand the fatigue/rhythm mechanic. Sometimes clicking would trigger an attack and sometimes it wouldn't. I assume it had something to do with the display with the green bars in the upper left but it wasn't clear to me what the mechanism was.
Play game
Pie or Die's itch.io pageJudge feedback
Judge feedback is anonymous.
- It's a really fun concept! Not having to worry about movement is a helpful, but a little jarring. Especially when the player doesn't expect it. The music is fitting and the sounds aren't overwhelming, even when spammed. The music could be tuned down just a little, as it's quite loud in comparison to everything else, it drowns out the other sounds. An explanation on the stamina system would also be useful, as I was fine attacking and then, suddenly, I was not and I was confused. Same with the health pickups, it told me to click, but didn't say what weapon to use for this, so it was slightly confusing there. All in all, a well made game! Keep making cool things!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/10_Fkko09OZIYcAZK3UdXao8e_6K024-a1KCHxeSciFQ/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes, it says "general access, anyone with link"
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
In this game, you play as the weapons of the protagonist, who is a sentient pie (read backstory in game or gdd). You play as a sword, shield, and bow, and the protagonist blindly walks towards their next goal. Hungry, pie loving goblins want a piece of your protagonist, so protect him! The protagonist will occasionally need you to activate a trigger to proceed, and their speed may change (they may just try to run away from the goblins). There are power ups to heal, increase max health, and increase damage, but you better get them when you see them because your protagonist might not wait around for you to line up the shot!
Please explain how your game fits the theme:
Theme is "you are the weapon," and in this game you exclusively control the weapons, thus, you are the weapons.
Is there anything you'd like the judges to pay particular attention to?
I tried to encourage the player to use all abilities at their disposal, and introduce them to the mechanics gradually. The sword slash and stab gets rid of basic goblins quite easily. The shield blocks all damage besides the bash attack of another shield, so you either need to knock shield goblins away, or parry their attack. Bow goblins won't intentionally get close, so you may need to use your bow to eliminate them. Based on my play time, these mechanics work together pretty fluidly if you spend the time to learn them, so I hope you will notice how all the mechanics are important, and work together to achieve your goal.





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