So after the tutorial ended I felt a little lost until I messed around with the trays a bit more. I thought I had to just click on the buttons on one side and it would activate but eventually I dragged it to the other side and it finally clicked for me. I think my brain panicked and totally missed the help button. Maybe with time a mock battle taking you through the steps or something in the UI to make the help button more noticeable? All most likely a skill issue on my part. Over all the gameplay was great and I enjoyed the battle as I got into it! Infinite mode was a very great idea to add to increase replayability. Overall great entry!
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Only You Are Worthy's itch.io pageJudge feedback
Judge feedback is anonymous.
- The GDD is well organized. A lot of other games that inspired this one, but the mechanics being referenced are well described and images are provided to assist with visualizing concepts. The games mechanics are well described. As an idle game, there's a bunch of things going on in the background and all those are given detailed descriptions and explanations. Examples of the art style and UI are provided. The style is a really neat cross between digital and "hand-drawn", for lack of better terms. Makes me think of classic flash games. All hail MS Paint! The interface is pretty simplistic. The auto-battler is at the top and the ability "store" is at the bottom. It's not immediately clear (without reading the GDD) that you have to move abilities from the left grid to the right grid. The UI could be tweaked a little bit to make this more apparent. I also noticed that you aren't able to rearrange the abilities on the left once purchased, which is great! It's another level of challenge in addition to picking the best combo of abilities, but a pop-up or some kind of alert informing the player how that worked would be helpful. The music helps keep the pace of the game going and makes the player feel like they need to hurry. Well done there. There are a lot of different legendary weapons that all had different abilities and "fated quests", so there's all kinds of room for further development of levels and upgrades. Great start!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/173IuMSb9iubGsC7SfiWgAQmEh5pHYmcGXEWmLEsVo3s/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
It's an idle game where you can upgrade your power as a weapon, carried and wielded by many until you either become a famed weapon or become abandoned. Play the game by purchasing abilities, dragging them from left to right, and get help through the help tab on bottom right.
Please explain how your game fits the theme:
The game has you as a weapon, with the lack of normal player agencies like controlling the humanoid wielding you, moving around, or interacting with people. The only thing you can do is improve yourself so that you can become a better tool, a better weapon for others.







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