The longest I could hold out was 1:46. Is there a way you could add a mouse control option? Fun little experience, reminds me of old flash games
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Doomerang's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is a very cool concept, the boomerang acting as a weapon is a good interpretation of the theme. I love the artwork for the monsters that attack the base, especially the additional attackers that explode! Annoyingly the movement for the boomerang felt clunky when trying to change directions 180 degrees, and the energy refill mechanic felt a little slow when interacting with it. The energy logo being along the bottom of the screen caused me to miss multiple attackers because it stopped all movement instantly upon touching it. It would be great to see you polish up those mechanics and then start adding more variety to the attackers because this game has a great foundation. The GDD could show more planning and graphics for the game, but that is really picking at finer details. Good job, thanks for the entry :)
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1IbP5ZO2CRSDVFxE2w_OHhgCDI22CUm6GCZHoB9jjQ5w/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
The player control the only weapon (boomerang) the clan have to defend a base from hordes of zombies. Player must fly through the zombies to hit and kill them. The main goal is to stop zombies reaching the base and destroying the gate.
Please explain how your game fits the theme:
The player is a boomerang, which is a weapon.


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