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Croaking Core's itch.io pageJudge feedback
Judge feedback is anonymous.
- This game is super fun and very well polished! An enjoyable experience that I had a blast playing! Notable areas for improvement: - The ammo counter (or even the fact that all modules have ammo) is not particularly clear. I didn't realise modules other than the flamethrower had ammo until I got an attack speed upgrade. Might benefit from a HUD element with ammo counters. - The balancing between module types could be improved, hammers and shields seem extremely strong, particularly when the hammer is paired with the cooldown+attack module and produces a moving AoE That having been said the game looks gorgeous, controls well, and is great fun to play! I hope to see more like this in the future!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XevNHlGcR9Eb_jI9eecH8YStDa7AAPc4utuwTSkAZuM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Croaking Core is a survival strategy game where you upgrade a rotating mecha to withstand enemy waves. Climb the online leaderboard!
Please explain how your game fits the theme:
My game fits the theme as you control and upgrade a devastating mecha weapon to fight off waves of enemies.
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Comments
I like the graphics and rogue like elements. Fun game
This is a very interesting take on a roguelike. You don't actually get to move around on the map, but instead only spin around your own base. The animations for when you move the cannon have a very cool and appropriate robotic motion to them, which looks really cool!
Aiming with the keys can be a bit tough, especially when you're trying to be very precise. I really like the setup for the actual gameplay though. Choosing the module, the button that will activate said module, and then its placement on the cannon.
I also like how the music only kicks in after you select your first weapon. The music itself is very good, not being tiring to listen to whilst also maintaining tension.
Some weapons I didn't use as much, like the flamethrower, because it doesn't last very long, and turning the cannon towards the enemy you want to hit can take a bit long. I really enjoyed the hammer and the shield (they're op lol).
I did notice that if you have a speed booster or a megabooster adjacent to a shield, when you spawn the shield, it "runs" away from the cannon.
I think I'll take another swing at the game at some point as I'm not very good at it, but I really liked how much you need to strategize the best position for each module, and what to use at what moment. It's got a lot of depth, and it'd be interesting to see an expansion on this one!
Nice job on this game. It's a fun little survival game. Wasn't a big fan of the controls as I'm on a keyboard that doesn't have arrow keys and have to use a key modifier to get there. So ended up using my wife's laptop.
But that aside game is pretty fun! I like having to turn the turret and then put each module on their own slot is a nice concept! Once you get more stuff the game starts to get crazy and I was enjoying myself. Good SFX and music. Enemies were interesting. Keep expanding on it and I'd take a second pass on your controls!
Cheers :)
What a cool idea. Action and strategy combined. Also the music is really good, for some reason at moments reminds me of "Shadow of the Colossus" music. Good job.
Cool concept, I really like survival games. Took a while for me to get used to the keybinds so you can try to improve on that by I guess showing it on screen. Another feedback is the music. It's a bit quack for me . Other than that cool game, really really like it. This is straigt up advertising but can you check out my game, I've been looking for feedback!
A fun take on a stationary tower defense style game. The slot mechanic was really creative and the game ran smoothly/intuitively. Great job :)