Judge feedback
Judge feedback is anonymous.
The legend of Bob the Tower is a tower defense game where by placing Bob in different patterns in 3d space creates different types of towers with different effects. The tower pattern designs are a great concept and implemented well, with varying difficulty based on value of the tower (wall easier to make than mortar for example). I loved the take on the theme where you create your own defense points, however a core concept of tower defenses is making chokepoints that enemies must take damage to go through. I found it very difficult to create these points as there were no terrain obstructions as starting points nor indications for where enemies were spawning/pathing. The game was smooth with fully functional sound and effects. I did run into an issue where towers were not being created if under attack which lead to some game losses; it would be good to either implement some kind of Bob invulnerability to attack or making the game AI just attack the center as opposed to both the center and Bob. Overall, great job, I enjoyed playing!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1kv6NTNLKAOddzswlWAZZ9rgFf2gQO-RYkm1_In2zKcE/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A unique spin on tower defense, where you duplicate yourself to build defenses. The game is in third person
Please explain how your game fits the theme:
You use your own body to build towers, for example if you build a tower with just 1 duplicate they will punch enemies, but if you build a tower with 2 duplicates on top of each other the bottom one carries the top one so they can have time to throw their magic.
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