Lovely mechanic and art. Would love to see this expanded upon. Biggest complaint is not being able to see ahead, particularly frustrating to launch directly into a slime block off screen, but I guess you're meant to learn the map before winning for the first time
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I Thought This Was a Simple Delivery, But Now I’m the Strongest?!'s itch.io pageJudge feedback
Judge feedback is anonymous.
- The concept really was a unique take on the theme for this jam. The controls might have taken me a bit to figure out because I am not that used to using the arrow keys to control my character's rotations. Once I got over that limitation I was bouncing all over the place until I stuck it to that slime! The music fit the theme of the dungeon. I also really enjoyed that there was a story at the start in kind of a comic book or manga type style. The ending of this level was perfect when the knight held me up in the air as if I was their sword. Suggestions: - Maybe add some kind of heart or first aid of some sort you can aim for to heal those missing hearts through out the level. - Different maids to choose from or maybe a color changer would be cool.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1vicZvxf-OYEMJrijPLVJhbkeYFbUaLKTn9xAEre3jTg/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Help the greatest sword master who forgot to taking the sword!
While riding the sword, you can rotate and bounce to the target.
Keep mind that avoid the obstacles and bounce with the hip.
Finally, you can attack the slime with the sword!
Please explain how your game fits the theme:
Actually the maid can be a weapon itself.
You can figure out when clear the game!
Is there anything you'd like the judges to pay particular attention to?
How good the combination of game concept, art and music?





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