Judge feedback
Judge feedback is anonymous.
The game plays well in the browser and the GDD is well written and a great base for the games development. The theme interpretation is well implemented and the combat feels interesting and compelling. The idea of possessing different enemies to get different abilities is smart and has a lot of potential. The concept is simple to understand. After dying a few times to the basic skeletons try to add some stronger enemies as well which the player can possess as well to get further into the game. the collision system with the enemies works well, an animation for the enemies when they attack would be a great addition. The asset usage and the music is well chosen and fits to the theme of the game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1MmQ7lANgJpZo6CaNuUy6XOiPUWEGYvfgSC5sKkZWYMA/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes, people on discord confirmed
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
AFTER THOUSANDS OF YEARS, A SENTIENT WEAPON KNOWN AS THE SOULSTEALER WAS RELEASED FROM THE STONE BY AN UNSUSPECTING SKELETON. NOW IT'S TIME TO UNLEASH THE CARNAGE.
COLLECT SOULS TO GAIN PERMANENT WEAPON UPGRADES.
CHANGE YOUR WIELDER ON EVENT OF THEIR UNTIMELY DEMISE AND TRY OUT THEIR UNIQUE SKILLS.
WILL THIS ALLERGIC TO FLOWERS SWORD GAIN ENOUGH POWER TO DESTROY ANOTHER CURSED WEAPON - SO POWERFUL THAT IT OPERATES WITHOUT A LIVING HOST, OR WILL IT PERISH FOREVER
A survivor-like game in isometric view, where the death of your wielder isn't the end, it's just the beginning.
When your wielder dies you get picked up by a random enemy in area (priority given to enemies within 500 units / 5m)
Each wielder (except the base skeleton) comes with an unique ability that should help you in one way or another.
Please explain how your game fits the theme:
You are literally a weapon.
Compelling creatures around you to wield you (like from that one trilogy I like).
You take control of them and use them to gain souls - that give you permanent upgrades.
If your wielder dies, you get picked up by someone else to do more carnage.
(because you are a weapon and not some mere mortal, and the only thing that can destroy you is another cursed weapon)
Is there anything you'd like the judges to pay particular attention to?
Don't be affraid to die a lot so you can experience different wielder abilities.
While it may increase the game time, it will never reduce your strength.
Expected run time is around 25-35 minutes.
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