I like being a rat! Interesting Skaven simulator, would love some sound effects and more levels!
Play game
Yew's itch.io pageJudge feedback
Judge feedback is anonymous.
- Simple game with a loveable art style! The cover image is very adorable. The mechanics are simple and gives the player a reason to stop and think about the optimal route. The story also is pretty interesting and it fits the theme well! I ran into an issue where after dying, I only had to pick up a single bug to win. Some sounds and music would be beneficial for the game to set the mood and immerse the player further into the game. The UI could also be made more immersive. Instead of the text reading how many lives, you could have the lives be signified by human heads crossed out when you lose them, for example. All in all, well done! Keep making cool things!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1h3EjLDR8azx_7VieCkwIi6yqW9MQlkq7kcUEaUapaeM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Yew is from a story originally created for a TTRPG. Frisbi grew up in the horrid city of Rogal. She was abused as a child and was often locked in the cellar of her parents' shop, leaving her to follow the lead of the city rats.
She became a druid of sorts. In this game, Frisbi cannot make it out of the cellar to gather food. Yew, her best friend, must help her. Frisbi is worried for Yew, so she gives him a "protection" spell. It is actually a plague, but will definitely keep the humans from hurting Yew.
Frisbi and Yew both know the spell will hurt people. Frisbi only cares about Yew's wellbeing though. Yew has very little choice in the matter.
Yew is the weapon.
sorry, but yew was named long before this game jam, so we are all stuck with the pun.
GAMEPLAY:
use WASD to move. Picking up gross food items will make your stink radius grow. Try not to kill all of the city's people.
FUTURE:
Additional foods, which shrink your infection radius, make Yew grow, etc.
Much more art, as art is my main profession.
Pop-up dialog boxes with snippets from the lives of the NPCs.
Please explain how your game fits the theme:
Yew is a Plague Rat, intentionally infected with a deadly disease by his best friend. City animals, like the rats, are immune, but humanoids are not. Frisbi's goals are a bit unclear, but she knows what the plague will do to humanity.
You play as Yew, an unwilling weapon.
Is there anything you'd like the judges to pay particular attention to?
Advice on level layouts.


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