Great concept for a game. The UI could use some polish, but try finding a game on this game jam that couldn't do with some polish. Jam games are not meant to be finished products and what you have here is a really cool concept that could be expanded upon later. Good job.
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Skalm's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is a pretty good start for a deck builder. the different card abilities are a nice touch, giving the player a choice on what they might want to run. I liked that there are specific cards that can only be used on certain sides. The art styles and differences from the cards to the characters is a bit off putting, they feel like they should be in two different games.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Jb6G3knbN7ZL9aSo5Fxd__a0tfYAP9oPxk1aE7X8xbM/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Rogue-like deck builder.
Drag and drop cards on enemies.
Leave mouse still to hover and get tool tip for card mechanics.
Cursed Viking Sword possessing warriors to get back to its master.
Build influence on enemies, defeat them, claim cards and loot.
Some cards unlock and can be chosen on future runs.
Please explain how your game fits the theme:
The theme is "You Are The Weapon", so you literally play as a cursed sword. Skálm is Old Norse for archaic sword. Tried to tie card theme into a possessed sword. Every run, the sword can grow in power. The influence cards have the reflection of the sword from the title screen in the eye.
Is there anything you'd like the judges to pay particular attention to?
The fact that there is no mute button for the music. For this... I am sorry. Ran out of time/energy.


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