I love the ideas. There is a steep learning curve. I wasn't sure what to do or how to move. I'm still terrible with the controls but that is probably on me!
Play game
1-Bit Destroyer Ploppy Retris's itch.io pageJudge feedback
Judge feedback is anonymous and shown in a random order.
- The design document is well organized and very detailed. It's very easy to understand the development goals and the take on the theme. Using color to destroy black and white is a very creative take on the theme. Because of the use of color as a core to the gameplay, a lot of thought has been given to coloration in the design and style and those considerations are explained in the design document as well. There are also sample images provided as examples. I like the simple black and white artwork with vivid colors. It makes the game really pop. The level design is pretty straight forward, geometric platform challenges. The control scheme, on the other hand, takes quite a bit of getting used to. I had to start over a couple times before really feeling like I understood it. The choice to have the rooms flash their intended color before they move into line is very clean and conveys good information without being distracting. If you could make the first 3 rooms flash like that when the game loads in that would be a huge QoL improvement. There's a lot of challenge here, especially once you add in the additional mixing colors. I like the take on Tetris. It makes my brain hurt, but it was fun.
- The game plays well in the browser and the GDD is well written and a good base for the games development. It took me a bit until I could wrap around the movement with the isometric style of the game, after I got used to it it was going quite well. The jumping felt good and the sound effects are fun addition to the game. I'm not sure if its a bug or a feature that rooms can only be changed on the lowest layer of rooms, but I kinda got soft locked by it. The idea of mixing the three colors to add another complexity to it is pretty cool as well. The movement behind a wall is a bit tricky, so prolly try to make the players room column always the front one and wrap around rooms instead. Good prototype which shows the potential of the game.
Link to your Game Design Doc on Google Drive.
https://shorturl.at/tPjGN
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
1-Bit Destroyer Ploppy Retris is a 3D based platformer and puzzler game about jumping on platforms to pick up colors and ultimately coloring rows and columns of black and white (1-Bit) rooms to combine them with the same colors which destroys them. All Rooms are moving from bottom to top in a Reverse Tetris Style, hence "Retris".
Please explain how your game fits the theme:
The theme “You Are the Weapon” is interpreted by making the player a being of the Color Dimension, destroying stolen Rooms of the Color Dimension with color in the Black and White (1-Bit) Dimension (where colored objects cannot exist) effectively returning them to the Color Dimension. The player is the weapon of color in a Black and White Dimension.










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