Love the color pallet and artwork. The game was a little difficult at first, but once I got a few upgrades and understood the objective better, I was having a good time. Nice work.
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Grumpy Sword's itch.io pageJudge feedback
Judge feedback is anonymous.
- Achievement Unlocked: First BEVY game I've played. Congratulations on making this prototype and getting it exported for the web! Fantastic art direction, very cute and theme appropriate. More mob types in your art style would be welcome. I really liked it. I appreciated the thought given in the control scheme design. My hands were not overloaded with weird keybinds and I was able to just enjoy your game. I'm unsure if the deep difficulty curve at the beginning was intentional or not to reinforce the leveling up mechanic, but it was very apparent. Skeleton spawning before upgrading the arise count upgrade was always right leaning and never at the campfire. This resulted in too dense player skellys in one area and not allowing them to spread out and defend more area. I was assuming they would spawn at the campfire since that's where the cooldown animation was at. Upgrades were meaningful enough and obvious to the player when acquired. Well scaled! This was a great complete prototype experience. Keep up the good (dev) work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JjxZ5GiWUznKXkSUXOG4zLVFImkzPT-yAs0_i9GHFTo/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are the legendary weapon "Sword of death". In fact, a bit too legendary. Every hero want to obtain you, which gets annoying real quick. You had enough and decide to defend yourself.
Arise the fallen heroes with Space. You can control your skeleton army with A and D. To attack, use J.
In the beginning you won't get far. But don't worry after every round you can buy some upgrades at the blacksmith. This snowballs...
Please explain how your game fits the theme:
You are THE weapon. The legendary, beautiful, dangerous, awesome, breathtaking sword that every hero wants to have. The only problem is that you don't like these heroes.
Is there anything you'd like the judges to pay particular attention to?
performance - for the sheer number of enemies it still runs quite well.
art - really like how it turned out. It has such a VIBE
music - 3 amazing tracks made by Anakkan. Please chill a minute on the main screen to experience it. (you might have to interact with the game to get the music started)





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