This is hilarious. I never really got the hang of it but I managed to kill seven pirates at one point. It was fun to struggle with and the asymmetry between the weapons' effects was pretty interesting.
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Buckle and Swash's itch.io pageJudge feedback
Judge feedback is anonymous.
- I thought that this was very well done, though I felt the controls tripping over themselves at times. The level design was nice and the idea of using both weapons as two different players was nice. It made the interplay interesting. Moving on to the Game Design Document, everything that I look for was there, except future development planning. Where does this go from here? Additional graphics, enemies, maps etc.? Either way, this is a really good concept, and I can’t wait to see where it goes from here.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1_YWUHmT2UgPm3TOhK_1cD5O-CueXRVkAOleeXBKsGOc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
This is an action game where you play as the sword and pistol of a pirate, dragging him around as you battle masses of other pirates. It's fast paced, high score survival oriented game that works well as a hard to master single player or co-op!
Please explain how your game fits the theme:
In this game you play the weapons of the would-be main character. We really wanted to make it feel like the weapons were dragging and turning the pirate. He simply follows where they lead, so you can really feel like you are the weapon.
Is there anything you'd like the judges to pay particular attention to?
While this game is fun and chaotic as one person, we highly recommend trying a few rounds with two people at the keyboard playing co-op, if only so you get to say "I'll spin, you stab!"


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