Amazing work. The very last platforming bit was a bit challenging. And sometimes when I emerged out of a guy I would be a bit disoriented on where to go next sometimes. Perfect job on the tutorial. Great visuals. Wouldn't be surprised if this was a jam winner. Great job!
Play Ecesis
Ecesis's itch.io pageJudge feedback
Judge feedback is anonymous.
- This game was a surreal rush from start to finish! It's extremely well done in just about every aspect, with the "voice acting" being a pleasant surprise akin to Super Hot or Cruelty Squad. The artstyle is incredible and captures that "Return of the Obra Dinn" style of dithering very well. The control scheme was very interesting, swapping between the "overworld" and "sublevel" sections, with a tutorial that worked very well on the first time. I appreciate the fact the game slows down when teaching you new information without outright pausing, making it feel more fluid and natural instead of like an abrupt interruption. The short but skillful level design alongside the fact there's a speedrun timer on the second playthrough really shows you understand the target audience of speedrunners. The music furthermore captures exactly what the GDD says the game sets out to accomplish. It IS dark and moody, as intended, and fits everything perfectly. The flipping of level geometry was a huge surprise that made me say "wow" aloud as it added yet another fun challenging element. Though the GDD states there is not a "final" level, the ending that does exist is still plenty satisfying with its flythrough of that challenging level with all the effects playing. Fantastic work!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1WlelQUXJgUQqBcEydbT7mU_eO_e2ZvlNR_FVFpcEesA/edit?tab=t.0#heading=h.25xweeqxpq1d
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You play as a summoned fire spirit, tasked with conquering a civilization who has summoned a great evil as a form of pure water. You latch onto enemies, enter into their mind, complete a platforming section to reach their brain, and set their brain on fire. Thus allowing you to exit and go onto the next enemy, continuing the loop until the level is completed. You cannot move, you cannot hit the ground more than once, and upon hitting the ground the lose condition is reached and the level is reset.
Please explain how your game fits the theme:
You are entering into peoples minds and setting it on fire, effectively killing them and conquering a group of enemies, and it is the sole way to complete the level. In addition, you are tasked with defeating the great evil embodied as water, residing within the capital of the city itself.
Is there anything you'd like the judges to pay particular attention to?
The movement mechanics which I am quite happy about, the narrative elements highlighted within the GDD, this was done entirely solo by a 18 year old senior in Highschool a.k.a. me, and that I really enjoy your guys' content. Keep up the good work lads :)





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