Judge feedback
Judge feedback is anonymous.
I really liked the game overall. The mechanics, shooting, absorbing, and mixing all together made a really cool game. My biggest issue was even before I could fully grasp how the mechanics worked I started getting swarmed more and more. So I pushed tried to figure things out but in the amount of time I had to play it I don't think I fully understood the concepts behind the blood mixing mechanic. I don't really fully understand the mechanic itself. However that being said it was quite unique and felt good overall. So my overall gameplay experience during this was quite satisfactory. The art and music gave me old nostalgic doom vibes from back in the day and made the game even that more enjoyable.
Suggestions:
- I think you could add some sort of hit marker or indicator of some sort to help know when your being hit from behind.
- Maybe a little more in-depth tutorial of some sort for the mixing mechanic to really understand it even if its just a written version could go a long way.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JuKCNV92tTuNKp7AdFrTyFrD4diSJdgYE-o5BCPrM6Q/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Hæmatomania is a fast paced first person shooter where you shoot your blood as bullets. You can regain blood and strengthen yourself by siphoning blood off of dead enemies, with your goal being to survive for as long as possible and accumulate the highest score.
Please explain how your game fits the theme:
Blood is health
Blood is ammo
You are the weapon
In Hæmatomania you expend parts of yourself, your blood, to do damage. In the most literal sense of the theme, you are the weapon.
Is there anything you'd like the judges to pay particular attention to?
Visual style, enemy animations and the central blood mechanic including all it's systems
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