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A Sword's Tale's itch.io pageJudge feedback
Judge feedback is anonymous.
- Being able to play with only 1 hands is a very nice touch. The different mechanics like wall climbing and dashing are not what I was expecting to see but I'm happy to have them, giving the player more movement is always welcome. I liked that you had items like potions and keys, it made me feel accomplished to get a key from a slime so I could get my reward of a potion. The maps were a bit odd, having them be randomly generated is a cool idea but currently there doesn't feel like a reason to search around. This one is good, if you continue working on this or just use it as a base, I can see you making a good game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1RRsJijcx24XiSkj0TtHOHxd0g6TUrrjFl-aITfI164o/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
You are a sword, your journey leads you through a world fighting slimes and looting chests as you go. Every floor is new but if you use the same seed on a different run you will get the same floors.
There is a full tutorial level soon as you play.
Please explain how your game fits the theme:
Theme: For this game, we took the use of ‘You are the Weapon’ very literally. The main character in our game is literally a sword that attacks enemies.
As a team and individually this was our first Sidescroller and Procedural map generation game. A lot of new things for us to learn and we are super happy with its outcome.
We had a lot of fun and really happy with the result of our own made assets, having our artists make a tileset that we took in the engine and hooked up to the world generation was really fulfilling.
Still rough around the edges but I believe we got it to a point that the game loop works.
We see this game going much further then what it is know, but this is what we were able to accomplish in the 2 weeks.
Is there anything you'd like the judges to pay particular attention to?
Game loop feeling, Art feeling and how well the procedural generation is feeling.
Thank you for your time and looking at our submission.
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Comments
Cool idea. Implementing procedural map generation sounds fun and I like that it gave the game a slight exploration aspect!
Thank you, we wanted to try something new and liked how it turned out.