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A jam submission

Slime Saves the DayView game page

Submitted by Lex_Frost — 2 days, 3 hours before the deadline
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Slime Saves the Day's itch.io page

Judge feedback

Judge feedback is anonymous.

  • GDD Well-structured GDD, kept it clear and easy to read. I appreciate that you identified features that would be nice to have, were not able to be developed in the time constraint, but still registered it on the GDD as a post-launch improvement. Menu I loved the idea of it being an interactive menu. It serves as a proto tutorial for the player, allowing the player to get used to the features and commands on his time. The skin selection is charming. Gameplay Very simple gameplay, following the classic TD mechanics, with a few twists. You creating clones of yourself and having to feed them ammo was a pretty novel idea. The enemies have a lot of room for expansion; we can create dozens of different goblins with distinct mechanics. The towers can expand in various directions, adding variety and power with upgrades. Overall, a great MVP with a clear path forward. Art Very charming art, cutesy but still leaving room for nasty enemies. Being mainly slimes, you can later create a massive variety of slime sprites. I enjoyed the color palettes and the option to have more slime skins. Audio Due to time constraints, BGM and SFX were not implemented. Last words You did well creating a playable MVP and adding a few extra features. Stick to your roadmap when developing further and let your creativity flow. As a solo dev, it was a good choice to leave audio for last to focus on the playability. Good job.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1mnUg0QhO3NRPuZKKQnlfRUJhPen_fUcD/edit?usp=sharing&ouid=112952082441183965751&rtpof=true&sd=true

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are the Slime!! Build copies of yourself to help protect your slime home in this Tower Defense game.

Please explain how your game fits the theme:
The Slime itself serves as coin, mana, health and more. This further push the idea beyond just "you are the weapon". You are also the towers, you are also the currency. You are everything, and only you can save the day!

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Comments

Submitted(+1)

The game's cute, but it was a bit hard to understand how things work. I could not upgrade the towers (maybe not implemented) and I would lose the game even if no enemies managed to pass my towers.

Developer(+1)

Thanks for playing. For what you mentioned, you are right that I had not finished the level up function a forgot to print TBD or remove it. Also, win or lose, the game over screen still shows.  On a win, the slimes are jumping. On a loss, the goblins are jumping and slimes explode. If that's not what happened, I'll need to fix it when jam ends.

Submitted

Ah, i guess I won then! Wohoo!

Submitted

Very cute art style, fun tower defense. Keep it up!