Holy loud music batman! Besides that, I feel like if you put some effort in making the interactibility with the world higher it would keep people's attention more. just clicking for stats isn't really compelling. that said, with better graphics and some better balance (point levels aren't high enough for upgrades, i had over 260 points when i beat the game) you have a game here.
Play game
Influenzar: Brainrot's itch.io pageJudge feedback
Judge feedback is anonymous.
- Influenzar: Brainrot immediately called to mind the image of the Plague: Inc and Pandemic title screens, and I found the game's mechanics to be sort of similar, but in more of a Civ-style 'one more turn!' kind of way. Without any way to effect your points generation beyond making brainrot for the most points, the game is sort of funneled into that one point at this stage. I would recommend adding a greater variety of levers for the player to interact with, some of them having both pros and cons, in order to allow for a variety of strategies to appear. It's more accurate to your symbols if you portray brainrot artists as a class with many methods of success, rather than making them the apex predator in speed running this title. Thank you very much for your submission to Pirate Software Game Jam 16.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1HYgrCTvw2w1SCyLzycww6-DEKE_4Hr2EqeYBxyqJkWc/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Influenzar is a game about influencing people across the world and building a cult following to then take it over.
Please explain how your game fits the theme:
The player plays as an influencer, using their influencing powers as a weapon to take over the world.
Is there anything you'd like the judges to pay particular attention to?
Sounds are very loud and the mute sounds button doesn't work on HTML, please reduce your volume when playing this game!

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