Judge feedback
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Super Smash Couples is a fun little riff on super smash bros where the bride and groom go at it to see who's best! Unfortunately, i'm a single dude so I can only play one side of the game. Playing the game however, controls and moves were very smooth, with the different attacks working as described in the GDD.
From a controls point of view, I would recommend breaking up the keys to two hands on keyboard using the arrow keys for movement and attack buttons with your left hand. Having all actions controlled by just the left hand was a bit janky, but workable.
From an artistic design point of view, there were some missed opportunities. It felt like the only part of the game that was related were the bride and groom. The background, level, and obstructions could all have been tailored to fit a wedding (or divorce) but were instead a bit generic. I'm not sure if this was a time constraint or just a missed source. Having a cohesive theme throughout the game is important to keeping people engaged in play.
Unfortunately SFX and music did not work for me, I'm not sure if this was a browser issue or time constraint.
Overall, great little game; it could use some stylistic work but mechanically it was very fun!
Link to your Game Design Doc on Google Drive.
https://htlspengergasse-my.sharepoint.com/:b:/g/personal/hol211001_spengergasse_at/EcLPsZBAzVBDttgtmH4p4wwB4XfnY9M17DOV-RT2i7y15Q?e=9Y9QLd
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Started late, no time left to fix controller bugs - R.I.P. Game Jam
At least this was a good exercise in prototyping!
This game is two player only (no AI implemented). You need at least one controller to play with both characters.
In this therapeutic fighting game, developed by Goblin, Gamedesigner and Therapist Dr. Fblthp III. himself (pronounced as "Fibblethip"), couples learn to renew their connection in the midst of quarrel and division.
This physics based fighting game is meant as a present for a wedding and has similar mechanics like Super Smash Bros. Use attack combos, block, roll or throw crates until your opponent has lost all lifes.
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Controls:
(1) Movement
Move - WASD / Left Stick (Controller)
Jump - Space / South Button (Controller)
Duck - S / Left Stick down (Controller)
Fast Fall - Duck midair
Roll - Left Shift + Move / Left Shoulder (L1) + Move (Controller)
Air Roll - Roll midair
(2) Combat:
Attack - F / West Button (Controller)
Charged Punch - C / East Button (Controller)
Block - Left Shift / Left Trigger (Controller)
Pick up crate - E / North Button (Controller)
Throw - E while carrying + WASD for direction / North Button + Left Stick for direction
Please explain how your game fits the theme:
In this world people can become weapons for each other, even in loving relationships. In Super Smash Couples the topic of the Game Jam "You are the weapon" becomes a metaphor of how we sometimes hurt and crush others.
Is there anything you'd like the judges to pay particular attention to?
Post Mortem: Wasn't able to start SFX and finish VFX, since this is a solo project and I started late with a relatively complex character controller (that alone has currently over 1500 lines of code).
I try to finish controls and bug fixing until 3pm but we will see how far I get.
If you want to use this game as honourable mention just for fun, I can provide you with a finished version.
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