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A jam submission

No Prob, BlobView game page

You are a Slime, good luck to survive :D
Submitted by desdus, FacundoDelgaudio, Sculptura, Sevenx1 — 1 hour, 29 minutes before the deadline
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No Prob, Blob's itch.io page

Judge feedback

Judge feedback is anonymous.

  • "Time management is left up to individual group members. Chaos rules." No Prob, Blob was a bit of a hectic gem, with very sensitive movement akin to a platformer and health-juggling mechanics more like a life-based caster system. The puzzle of maintaining hp to finish out the remaining encounters was interesting and left little room for error. I found myself running around the level, experimenting with aggro while I enjoyed the chilled musical score. More sound effects for the slime's movement and attack would be nice. By the way, your sprint button either doesn't work or is stuck on. I can't figure out which. Thank you very much for this submission to Pirate Software Game Jam 16.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1kuZ300gaCeX-2xhm9mezwqHXQNCSFYkhcrbK6OFCuEM/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
No Prob, Blob is a 2D top-down shooter about using your own hit points as ammunition to take down your enemies.

Blob is an experimenting weapon, created in secret laboratory to use in army and wars, due to his ability to absorb creatures, that slime can potentially become very tough enemy in war, but Blob has other plans...

You are playing as Blob, that tries to escape the secret facility, which has 3 levels, where last one is the hardest one with a lot of enemies.

Please explain how your game fits the theme:
Blob shoots parts of it's body at enemies consuming hp in the process

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Comments

Submitted

Very nice! Makes you have to aim carefully or you get stuck