I like the idea and design. I had trouble switching types, and placing bombs. The type I selected wouldn't work consistently.
Play game
Planet Parasite's itch.io pageJudge feedback
Judge feedback is anonymous.
- A short experience overall, but one that showcases solid foundations for this type of game. The sound effects had a nice sci-fi feel, and I appreciated the art style, which effectively distinguished the different enemy types. While the theme was well implemented from a lore perspective, it felt less present in the gameplay itself. Planet Parasite is an enjoyable idle game, and I believe the planned additions mentioned in the GDD would be great enhancements to the current base game.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1uV9oySMGygmxTal0Iki8i2BYsJtHGczKQp6F_frMhCw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
This is a tower defense game where you play as an advanced ai controlling a ship made to do only two things consume and destroy. You have to kill the inhabitants of the planet by identifying their weaknesses. You mine the planet for resources and use those resources to make weapons to kill them. To win you have to collect the cores and destroy the planet. You can use these cores to upgrade your mining systems too. You get cores by killing enemies which are trying to shut you down by reaching the control center of the ship. Do not let them!
Please explain how your game fits the theme:
You play as an AI made by advanced beings to destroy planets. i am thinking of this AI as a weapon in this case.






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