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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 125,108 Replies: 595
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 401 to 420 of 449 · Next page · Previous page · First page · Last page
(2 edits)

(Certain) perks aren't cleared properly in character creation when you browse through classes. Steps to replicate:

  1. Select a class that has either Spellblade or Archmage (or flick through all the classes)
  2. Select a class that does not
  3. Assign points and proceed
  4. Go to Perks -- the perk(s) from the class(es) in step 1 will still be enabled (for free)

Scrubbing my current run 'cause getting achievements with free perks like this feels like cheating. DX You can avoid it by selecting only the class you intend to play during character creation. As far as I can tell, it only affects Spellblade and Archmage.

I got the following error when trying to start the battle against the arachnid in the third Arena tile.

Platform information
  Game version: 0.3.48.0
  Java version: 17.0.8
  JVM runtime total RAM: 1024 MB
  JVM runtime free RAM: 415 MB
  JVM runtime max RAM: 1024 MB
System information
  OS name: Windows 10
  OS version: 10.0
  OS architecture: amd64
  OperatingSystemMXBean total memory size: 16262 MB
  OperatingSystemMXBean free memory size: 6771 MB
  OperatingSystemMXBean committed virtual memory size: 2757 MB
  OperatingSystemMXBean total swap space size: 22650 MB
  OperatingSystemMXBean free swap space size: 6718 MB
Stack trace: 
java.lang.NullPointerException: Cannot read field "size" because "this.optionButtons" is null
at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:998)
at com.majalis.screens.BattleScreen.scrolled(BattleScreen.java:695)
at com.badlogic.gdx.InputMultiplexer.scrolled(InputMultiplexer.java:168)
at com.badlogic.gdx.InputMultiplexer.scrolled(InputMultiplexer.java:168)
at com.badlogic.gdx.InputEventQueue.drain(InputEventQueue.java:79)
at com.badlogic.gdx.backends.lwjgl3.DefaultLwjgl3Input.update(DefaultLwjgl3Input.java:189)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:378)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)
at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:104)
(1 edit)

Got this error while trying to start on a mac today.  Previous version still works fine.  Previous and Current reside in the same folder.

Deleted 1 year ago

patch 0.3.50.2

 lauched the game, alt+tabbed, game crashed

(not sure how to do it properly but here we are)

Platform information

  Game version: 0.3.50.2 Patron-Only

  Java version: 17.0.1

  JVM runtime total RAM: 162 MB

  JVM runtime free RAM: 63 MB

  JVM runtime max RAM: 2044 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8173 MB

  OperatingSystemMXBean free memory size: 2992 MB

  OperatingSystemMXBean committed virtual memory size: 773 MB

  OperatingSystemMXBean total swap space size: 17868 MB

  OperatingSystemMXBean free swap space size: 10112 MB

Stack trace: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.IllegalStateException: Frame buffer couldn't be constructed: incomplete attachment

at com.badlogic.gdx.graphics.glutils.GLFrameBuffer.build(GLFrameBuffer.java:257)

at com.badlogic.gdx.graphics.glutils.FrameBuffer.<init>(FrameBuffer.java:76)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:29)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:25)

at com.majalis.screens.NestableFrameBuffer.<init>(NestableFrameBuffer.java:21)

at com.majalis.screens.ScreenOrchestrator.ensureFbo(ScreenOrchestrator.java:572)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:360)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.renderWindow(Lwjgl3Graphics.java:103)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics.access$000(Lwjgl3Graphics.java:45)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Graphics$1.invoke(Lwjgl3Graphics.java:80)

at org.lwjgl.glfw.GLFWFramebufferSizeCallbackI.callback(GLFWFramebufferSizeCallbackI.java:44)

at org.lwjgl.system.JNI.invokeV(Native Method)

at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3438)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:199)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:106)

After having an encounter with urka, my Android device gets this type of screen, and it doesn't go away, also causing some fights to have very detailed visual errors or text that cannot be distinguished, help!! 


After the most recent patch, the Windows 64 version of the game, advancing the text with the enter key keeps freezing the game. Has happened to me numerous times. Encounter doesn't matter but usually locks the game up as soon as there is a choice given to the player.

Hi, i boughtthe game from Patreon and am getting these issues from both versions.

java.lang.NullPointerException: Cannot invoke "com.badlogic.gdx.graphics.glutils.FrameBuffer.begin()" because "this.frameBuffer" is null

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:361)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:364)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

Lupa's worship (kiss) art has been replaced with just her standard worship art. 

(+1)

I played around with the smart AI function. it's quite challenging and interesting, but the companions abilities don't activate, which causes a lot of trouble. Is it supposed to be like that?

Developer

Huh, sorry, missed this, I'll check it out. They should still function, but Smart AI still does have some kinks in it.

The latest free release on phone (February 2025) doesn't properly load the pervert menu when loading a profile.json file.
(It only loads in a few scenes randomly in between while the others are still marked as ???. Additionally, encountering those scenes naturally in game doesn't unlock them in the pervert menu.)

Loading the same file on the PC version works just fine though.

the same thing but on a PC

(+1)

Can't launch the game I don't know why 

Platform information

  Game version: 0.3.45.0

  Java version: 17.0.8

  JVM runtime total RAM: 250 MB

  JVM runtime free RAM: 150 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 15969 MB

  OperatingSystemMXBean free memory size: 5105 MB

  OperatingSystemMXBean committed virtual memory size: 735 MB

  OperatingSystemMXBean total swap space size: 33377 MB

  OperatingSystemMXBean free swap space size: 18286 MB

Stack trace: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(java.util.List)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:170)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:273)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:263)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:258)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:86)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:254)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:227)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(java.util.List)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:170)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:273)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:263)

at com.majalis.asset.SafeConcurrentAssetManager.getAnimation(SafeConcurrentAssetManager.java:258)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:86)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:254)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:227)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:103)

(+1)

The game suddenly stopped launching, even reinstalling didn't help.

Platform information

  Game version: 0.3.51.0

  Java version: 17.0.8

  JVM runtime total RAM: 256 MB

  JVM runtime free RAM: 149 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 16285 MB

  OperatingSystemMXBean free memory size: 13111 MB

  OperatingSystemMXBean committed virtual memory size: 679 MB

  OperatingSystemMXBean total swap space size: 16285 MB

  OperatingSystemMXBean free swap space size: 12431 MB

Stack trace: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(com.majalis.asset.AnimationEnum$AnimationEnumBuilder$ConfigurationParameters)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.computeEffectiveConfigurations(AnimationMaterializer.java:165)

at com.majalis.asset.AnimationMaterializer.morphAnimation(AnimationMaterializer.java:68)

at com.majalis.asset.AnimationMaterializer.morphAnimationImmediately(AnimationMaterializer.java:60)

at com.majalis.asset.AnimationMaterializer.buildFromBuilder(AnimationMaterializer.java:132)

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:148)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:480)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:462)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:77)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:183)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:174)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:342)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:297)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

---------- Autosave ----------

Autosaving loading failed due to: 

java.lang.NullPointerException: Cannot invoke "com.majalis.asset.AnimationEnum$AnimationEnumBuilder$SpecialVariantBuilder.apply(com.majalis.asset.AnimationEnum$AnimationEnumBuilder$ConfigurationParameters)" because "builder.valentinesBuilder" is null

at com.majalis.asset.AnimationMaterializer.computeEffectiveConfigurations(AnimationMaterializer.java:165)

at com.majalis.asset.AnimationMaterializer.morphAnimation(AnimationMaterializer.java:68)

at com.majalis.asset.AnimationMaterializer.morphAnimationImmediately(AnimationMaterializer.java:60)

at com.majalis.asset.AnimationMaterializer.buildFromBuilder(AnimationMaterializer.java:132)

at com.majalis.asset.AnimationMaterializer.getAnimation(AnimationMaterializer.java:148)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:480)

at com.majalis.asset.SafeConcurrentAssetManager$AssetScope.getAnimation(SafeConcurrentAssetManager.java:462)

at com.majalis.screens.SplashScreen.buildStage(SplashScreen.java:77)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:183)

at com.majalis.screens.ScreenOrchestrator.switchScreen(ScreenOrchestrator.java:174)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.init(TalesOfAndrogyny.java:342)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.create(TalesOfAndrogyny.java:297)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:366)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:113)

(2 edits)

I get this error on launch.

I can't launch the game anymore, I do not know what happened. I cannot retrieve my save file because of this.


Playing on a Samsung Galaxy A34,  Android 14.


Update, Feb 15: it fixed itself, so I assume it is the Valentine's event that has a problem

Developer

Yeah, sorry, it was. It's fixed now, aside from the fact that it's no longer Valentine's Day.

I got the same error as Layoroyal and ka01f, can't open the game at all

I encountered the same bug as the previous posters (builder.valentinesBuilder is null). Changing my system's date to anything other that February 14th corrected the issue, so presumably it's a bug with the Valentine's Day event.

(+1)

Can't launch the game, keep getting fatal error. It did this same thing for the January version but the February version launched just fine

Game began lagging mid-dialogue with kitsune in Demon King's realm, then crashed altogether. Just a mild inconvenience but figured I'd report anyhow. 

Platform information

  Game version: 0.3.55.2 Patron-Only

  Java version: 17.0.8

  JVM runtime total RAM: 1024 MB

  JVM runtime free RAM: 0 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 11

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 16085 MB

  OperatingSystemMXBean free memory size: 8677 MB

  OperatingSystemMXBean committed virtual memory size: 3950 MB

  OperatingSystemMXBean total swap space size: 47701 MB

  OperatingSystemMXBean free swap space size: 33991 MB

Stack trace:
com.badlogic.gdx.utils.GdxRuntimeException: java.lang.OutOfMemoryError: Java heap space

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:173)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:125)

Caused by: java.lang.OutOfMemoryError: Java heap space

    at com.badlogic.gdx.utils.StringBuilder.<init>(StringBuilder.java:99)

    at com.badlogic.gdx.utils.JsonWriter$OutputType.quoteName(JsonWriter.java:202)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1102)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1130)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1104)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1084)

    at com.badlogic.gdx.utils.JsonValue.prettyPrint(JsonValue.java:1079)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1246)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1242)

    at com.badlogic.gdx.utils.Json.prettyPrint(Json.java:1234)

    at com.majalis.save.SaveManager.saveToJson(SaveManager.java:318)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:219)

    at com.majalis.save.SaveManager.saveDataValue(SaveManager.java:125)

    at com.majalis.scenes.AbstractTextScene.activate(AbstractTextScene.java:134)

    at com.majalis.scenes.TextScene.activate(TextScene.java:212)

    at com.majalis.scenes.Scene.setActive(Scene.java:144)

    at com.majalis.scenes.TextScene.nextScene(TextScene.java:385)

    at com.majalis.scenes.AbstractTextScene$4.act(AbstractTextScene.java:116)

    at com.badlogic.gdx.scenes.scene2d.actions.SequenceAction.act(SequenceAction.java:65)

    at com.badlogic.gdx.scenes.scene2d.Actor.act(Actor.java:98)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:47)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)

    at com.badlogic.gdx.scenes.scene2d.Group.act(Group.java:50)

    at com.badlogic.gdx.scenes.scene2d.Stage.act(Stage.java:211)

    at com.majalis.screens.EncounterScreen.act(EncounterScreen.java:133)

    at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:343)

    at com.badlogic.gdx.Game.render(Game.java:48)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:365)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

I haven't been able to get the game to start cause it just says fatal error and what not and something about failing to open the window. Its been like this for a couple of months now so I kinda wanted to see if I could finally ask for help and that whole kit and kaboodle.

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