Very fun game! I found it difficult, but that's probably just a skill issue on my part lol.
Play game
Kob-BOOM!'s itch.io pageJudge feedback
Judge feedback is anonymous.
- Very cute game. Not enough substance for more than a few minutes of fun, but boy are those few minutes cute. Very fun to throw things around, would like the AI to have actual pathing rather than going directly at the player. Needs more of everything, and slightly better hit reg, and the win condition to be more clearly explained without guessing or reading the description. Good job on your first project in Godot!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dKtWRKOA4VhoVtEN3ynrTmncM6V3bHIrIbnrVZ5SH1E/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a Kobold sent by Kob-tapult into the town with a bomb in your backpack. It is a quick 30-second to 1-minute game where you run around a small town trying to destroy thing and pick up as much stuff as you can carry before the timer ends. If you get hit, the items in the bag fly off, and the townspeople can retrieve them.
You can find and carry 1 shield at the time. Each shield have a certain HP shielding you from a few Hits.
Keep track of what you carry. The more stuff you have the slower you get.
You can throw some Items to slow towns folks or blind them temporary.
If you get hit with an empty bag, it's game over, and you get kicked out of the town.
Annoy as many people as you can, with fish and tomato, destroy all the furniture, collect food, gold, and weapons and get away with it.
It is a Hit and Bomb game.
Use the arrow keys / AWSD,
Use Right click or the scroll wheel to select the item from the bag and click to throw Items toward the Mouse cursor from your backpack. Try to hit towns folks it will apply different effect to the people hit. (rock stunt, Tomato blind, etc...)
Drops are automatically picked up when touched.
Avoid the townsfolk, they will try to corner you and Kick / catch you.
If an Items is drop or thrown the townsfolks will pick it back up when getting to it first. Gold and other specific items could distract them.
When the timer end, the bomb explodes, if you have the minimum number of items required in the bag, they will shield you from the explosion, and you are then sent flying back home with the remaining items in the bag.
You will use these items to upgrade the bomb, the bag, and the shields.
Please explain how your game fits the theme:
Being a walking bomb already armed with a 60 sec ticking is way being a weapon. On top of that, he has been a nuisance destroying towns with his bare hands. Just don't stand next to him when the timer runs out.
Is there anything you'd like the judges to pay particular attention to?
I hope you appreciate the minimalist graphics, style, and gameplay. Perhaps you will enjoy the brief story.






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