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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Locked

A topic by mrdrnose created Jan 20, 2025 Views: 103,736 Replies: 606
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 21 to 40 of 258 · Next page · Previous page · First page · Last page
(+1)

Flesh chunks should either not heal you (or at least have the healing reduced) or not be edible at full hunger. During the Bad Sun event, they practically trivialize the threat of it as you can just look down and spam eat the flesh chunks you are dropping to heal any damage you have taken.

(+6)(-1)

Please please bring back being unable to pause during an event, every time i went to pause and i heard that little sound saying im unable to pause made it that much more terrifying, now you can pause but its just glitchy, a lot less intimidating in my opinion. I loved how unique that feature was and i miss it so much.

(+5)

I mean, technically you aren't still able to pause. The Pause text is glitching, yeah, but the game is still running. You're not paused. At the same time, there is a nice shock to having something you expect to work to not work in its entirety. Now I'm conflicted.

(+4)

I do like being unable to pause over opening the menu without pausing, but it it is mainly for what you CAN do when you have access to the pause menu, you can change settings and read the help menu which can help you figure out what to do.

I feel like it should be some middle ground where you normally can't pause, but there would be some way to open the menu if necessary. Maybe pressing Esc normally plays the deny sound without opening it, but if you hold Esc for a bit it opens the menu. Something like that.

(+2)

that’s a great idea, i just really miss the horror aspect of not being able to pause, but making it harder to pause is a great idea. 

Being able to access options during an event has helped me out a lot many times - some events cause massive FPS drops which I can fix by accessing render settings

(+2)

I am... so confused by this perspective, and am opposed. We still can't pause during events, you can just open the menu so you can read hints and change settings. I want us to be able to pause fully and I don't care about the immersion, it's an accessibility issue to not be able to pause. If you want the increased fear, don't pause the game.

(+2)

i really like this version but why 50 empty trash bags has 500+ volume but 50 full trash bags has 380 volume

wait i was just riding my atv and the game said "press shift to run/sprint" 😨

i got that event once while i was sleeping (nuthin happened)

(+1)

make aremug be usable as a cup for coffe machine please, and there is no ,,extreme combat'' setting in new version and cant use weapons like molotovs, and i looked at the game options like, 20 times.

(+3)

there is an extreme combat setting its at the furthest right column in the options menu.

I like the current build. However, I do have a suggestion.

The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.

(+1)

If more alien reputation systems are added, why not just use the other existing alien factions? They won't probably won't have a "base" but we already have some known relationships between them.

The Rozitals are allied with the Arirals, and they even try to protect the few arirals we meet that are just having a vacation on earth here from a threat.
The Grays are hostile to everyone, so could you even try to get on their good side? (IF they even have one.)
The next faction to show up isn't here yet, so we will have to see what they are like. They do have some kind of relation with the grays, don't know if good or bad.

..Could you even try to reason with an autonomous alien construct that shoots you on sight?

True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.

(+3)(-1)

Absolutely love this game. Didn't even notice when reached 100 hours. I wonder if it is possible that game will have a full VR support? I know about the mod, but wouldn't it be cool to fully immerse in the process of VotV? Like have hands, push all the buttons by yourself and poop a brickwall bc of sudden knock somwhere inside your base?

Also wanted to share some thoughts about the game itself. For me it is the best simulator of small things and activities. It is the best bc here you do these small unnecessary activities manually in the name of the game's general goal. And somehow it is almost never boring. And that unique detail immerses me more and more. That game feels so complex and deep. Also it makes something ring inside my head. Like man, we really just on a rock in the void. Also wanna mention that I really like the title of the game. "Voices of the Void" - that name makes the goosebumps appear. Maybe it sounds a bit silly, but nevertheless.

All in all, wanna thank you for that great game. It is definetely one of my favourite's. Will buy it at Steam for any price when the time comes. Wish you the best!

(+11)

This might be a frequently given type of feedback, however in my opinion a quite necessary one. I really enjoy the game for its atmosphere and unique ideas, as well as the amount of detail in practically every interaction. But in terms of user experience, I find some interactions terribly cumbersome. 

Some of the basic gameplay user interface elements (for example the inventory and the hotbar) are way to overcomplicated for the simple purpose they are supposed to have. 

Also requiring a extensive tutorial with multiple walls of text is a very poor first impression to a game. It would be way more elegant to slowly introduce players to all concepts.

I get that the current way of solving these issues might be a placeholder, to quickly build more relevant features. But I would kindly suggest having a gameplay designer or user experience designer on your team in the near future to improve on some of the said cases.

I attached a few pictures to showcase some very quick and dirty overpaints that clean up a few usability issues I encountered. I tried to keep it as close to the original style as possible, as I found it quite charming and unique. To be very clear: This is in no way a final idea, just a quick sketch to elaborate on why I believe the user interface deserves a few changes.

Original Hotbar


Overpainted Hotbar
Changes:

  • Amount Indicator only visible for stacks, not single items. Reason: To clear out clutter



Original Inventory while Using an Item Container



Unfinished Overpaint (Would Take to Long) of Inventory while Using an Item Container
Changes:

  • Changed Container Headers to easily distinguish between the different panels
  • Changed Volume Counter to only display for items with volume
  • Changed Total Volume Counter to reflect each Panel at the same bottom right position
  • Changed Listing Style to be a single row without columns to split types (Might be a bad change for complex items, however here it works just fine and clears up a lot of lines that clutter the visual hierachy)
  • Moved amount counter in front of the item to speed up readability
  • Made more space for text to avoid early truncation
  • Selected item text is also highlighted
  • Item Swapping is only active for the current selection to avoid overstimulating, repeating buttons.
  • Introduced a more styled variation of inputs, such a an "On" "Off" Toggle
  • Changed Action Buttons to "pop" a little more

I hope my feedback is of value. If not that's also fine, because I enjoyed working on this for a few happy minutes of my freetime.

- anti

(1 edit) (+11)

Giving this my 2 cents. I personally believe the hotbar is a hot mess right now, and I have 2 ideas to fix it.
1. You can "favorite" items where you can assign an item to have priority on a hotbar slot.
2. The hotbar no longer automatically gets filled by items in your inventory. You have to manually set what items go into your hotbar and which slot.

(+2)

Personally speaking I both love and hate that hotbar gets auto-filled. Sometimes, it's very useful to switch to things you've just used, but sometimes, especially when you collect trash - important items get shifted away.

I think that having both - an auto-fill, and an option to "favorite" items would be the best.

(+1)

I definitely agree with this, this was my first version to play this game in and it felt like I actively had to force myself to learn the controls instead of them being really intuitive, it created a large hump where i only continued to play and learn the controls properly because i heard that this game was good, but it could very easily turn people off from the game

(+1)

pls make plushies in makeship

(+2)(-3)

I might be the only person who thinks this, but I miss when the ATV was more dangerous.

You had to be careful when driving it. If you got too reckless and hit something at high speeds, it could seriously injure or even kill you. But now, you can drive into a tree at 40 km/h with no damage protection equipment and take only 5-20 damage from it.
It feels like all I am risking now while driving the ATV is just it taking damage, even more so once you get a helmet which makes it even less dangerous.

I haven't played previous versions so I have no way to tell, but I have noticed that ATV behaves very erratically - you could be driving a straight path, and then a small bump on the road would turn your vehicle 45 degrees in a split second.

(+5)(-1)

I love the processor and computers new look. The way the radar works now so much better; I appreciate the bigger font for the numbers, I was having trouble reading them in the previous version. I also noticed the PFP email spam bug is fixed, big plus. I'm psyched for the full release I'm going to buy this game for a big chunk of my steam friends.

(+2)

Could an option be added to allow the camera to move when opening the fridge door again? I always enjoyed when games had you move the mouse to open/interact with things and the camera not moving somehow makes that feel less satisfying. I imagine most players like the camera being locked when opening the door but it feels jarring to me and might be a nice option for those who like it.

I also just noticed its not the fridge door but every door that you physically have to open

(+4)(-1)

I have an idea for voices of the void. Every 5 days or so you get an email from a scientist saying that they have a unusal object that want dr. Kel to analyze along with other members of the team and they can take you into a new area so that the enviorment feels fresh everytime. That way the environment can feel fresh everytime theres a new object and these objects can clashed ufos, abstact towers, or something scientificly illogical and every time Dr. Kel checks it out there will be puzzles and secrets and bits of the games story that you can find.

(+7)

Going to a new area sounds too much, but having other tasks other than hash codes and signals - such as analyzing stuff, which could appear out of nowhere, or fall out the sky, or be mailed - seems like a fun idea! Especially if analyzing them would either require specific items, actions, or some kind of new puzzle game.

(+1)

yeah definitely 

(+1)

I would love a signal easter egg for the game Outer Wilds - a game about uncovering secrets of your solar system - where the audio would play an audio of one, or all the characters that play music to help you navigate (example: the whistling of Esker on Attlerock). Other than that I must say, this game gets better with each update and I am very excited to see more in the future! You have singlehandedly changed my views on horror games, thank you. <3

(3 edits) (+1)

it's....not good but not TOO bad, new machines look cool but end up being hard to look at

Kerfus-O doesn't have pathing anymore, reseting HAS to put trash everywhere and i'd rather stay on 0.8.1 if it means i get everything i ever did in-game, add a toggle that keeps everything and still change the machines and it'll be good

right now, i'd rather play the old build to just "not lose everything for the sake of new looks and broken pathing"


i will agree that the new radar function is nice but it's the only good point i had the patience to consider, keep the radar but i'd have the older calibrator and searcher modules

i also enjoy the new pausing when you are in danger, feels nice to be able to manage settings despite everything

(1 edit)

You can delete the trash before you play, it is in the reset menu.

it should instead ask to reset trash instead of cleaning it, else why it's in the reset but alright, thanks

Both Kerfuses, -O and regular paths seem to be using winter, making them think that the river is frozen. You can turn on snow mode in Keybinds until that would be fixed. You might want to enable it every time you want to send Kerfus to do tasks, and can disable it afterwards.

(+11)(-3)

Would it be possible to add Misophonia accessibility settings? The new chewing sounds trigger my misophonia and it ruins the game for me, and muting the game entirely would just void the atmosphere entirely.

(+4)(-1)

To the people who downvoted this suggestion: I hope you microwave an Argemia

(+1)

You die if you ragdoll inside of a locker.

That isn't happening to me, ragdolling inside several times at all kinds of different angles and I don't take any damage.

(+3)

A toggle for the crouch fall prevention system would be nice. It is useful in some cases but can get slightly annoying in others.

(2 edits) (+3)

Please increase nails' "power" and make them work like actual nails, and not chewed gum

There is a lot of potential to create custom stuff, such as upgrading ATV - but nails fall off so easily and ATV driving is so messy, you have to crawl like a turtle not to break everything off it (meanwhile hooks are unbreakable and never detach)

And the last part of the image - Kerfur having a beacon on him would save so many nerves since that idiot loves to stuck in any terrain he possibly can


(+3)

Also, physics in the game are ridiculously annoying! No, not the falling down as a ragdoll thing. But the heavy things such as cabinets or tables which are impossible to get back in place with your bare hands without using some other tool (like crate or rock).

The amount of events that flip your base upside down is also slightly annoying. Half regarding the previously mentioned heavy items which are impossible to get back in place, and the other is unique player decoration (nailing everything down may work, but it seems silly, and nails barely hold anything, and they are also huge and ugly).

(1 edit)

I don't know what you mean by that, I can move heavy objects just fine with no issues.

The events that mess up your base are really limited, there are like 2 of them and they are both story events.

How are you doing that? I can't lift up file cabinets or blue shelves that have fallen over

I'm on day 40, and I believe I've had 3 or 4 events that messed up the base (though I think that one of them was one of these explosive drives, I've collected about 5 of them now)

(+1)

Place your cursor over the top of the cabinet and pull it towards you

(+1)

Then it will get up, but in a wrong place, like half a meter away from a wall. And when you try to push it towards the wall, it will fall over again.

(+1)

Are you just grabbing it or are you dragging it? If you hold shift as you grab a heavy object, you will start dragging it, it will try to follow your movements without falling over.

(+2)

Loading the game after messing something up or dying is also annoying! A simple "resume" button in main menu that would load the latest sub-save would be great!

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