Judge feedback
Judge feedback is anonymous.
I absolutely love puzzle games, and this one is so inventive! Your GDD was easy to follow and I loved that you styled the background of it to be the grid we play on. The grid did make it a little hard to read however, so maybe putting a transparent shadow box under the text to help it stand out a little more could help. I did appreciate that everything could be played via the mouse. I also tested it out with my laptop's touch screen as well, and could move the bullets but not actually click anything to toggle it (i.e. the walls, the ruby, undo, restart). It was also nice that we could rearrange the bullets as we needed to sort of pre-plan a level route. I would love to see more with the story if you continue development - like how did the weapon become sentient? I also noticed that occasionally a red exclamation mark in a box would pop up in the upper right of my screen. It didn't appear on the first level, but it did on the second, and occasionally some levels after that. Since it lets the player know what the numbers mean, it may be important to have on the first level as well. Overall everything was super cute and so much fun!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gu_G9KU9xNXKy9Ople9c6GqZRSERuAZQQceeYSvfAo0/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Firewall is a puzzle game where you play as a weapon that has fallen to the ground in the middle of the countryside.
Your goal is to reach a star in an attempt to escape to a better world. To do this, you will recharge the weapon using different types of ammunition. Each ammunition contains a number, and once used, it will propel the weapon by the exact number of spaces indicated, in the direction of your choice.
Various mechanics will be added to make the path to the star more complex, such as destructible blocks or ice blocks.
Please explain how your game fits the theme:
The player is a weapon and must adapt to this non-human form and the constraints it imposes.
Since a weapon cannot walk freely or jump, I imagined a puzzle game where everything (movement, interaction, etc.) aligns with how a real weapon functions. The player will have to learn and understand the world from the perspective of a weapon.
Is there anything you'd like the judges to pay particular attention to?
no
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