Nice game, bosses are cool and intresting, art and lighting too, there is just sometimes hard to control your weapon with mouse. Great job!
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Spinborne's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| USE OF THEME | #26 | 4.027 | 4.027 |
| BOSS DESIGN | #37 | 3.647 | 3.647 |
| Overall | #42 | 3.610 | 3.610 |
| SOUNDS / MUSIC | #54 | 3.593 | 3.593 |
| FUN | #86 | 3.527 | 3.527 |
| ART / VISUALS | #103 | 3.840 | 3.840 |
| CONTROLS | #197 | 3.027 | 3.027 |
Ranked from 150 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Main Mechanic + Other subtle elements such as Attack Patterns and Animations
Did your team make the majority of the art and music during the jam?
Yes
Comments
Cool game! It does incorporate the spin in a creative way, and it feel cool to spin your weapon around. It did seem to skip/stutter sometimes when spinning the weapon fast.
Well, whaddaya know, this does look like it was made by 20 people, haha! Very well polished and full of interesting ideas. Different weapons feel noticeably different, upgrades are simple but make sense, boss attacks are reasonably well telegraphed and understandable (although I don't think I could have beaten this if the rapid swing didn't bounce bullets lol).
I did have a lot of trouble with the controls, however. Not in understanding them, but in actually using them effectively. The movement and momentum idea is cool in theory, but it gets quite tiresome during the actual fights, and especially for the Hammer, it feels like it's too easy to get the hammer pointing in the opposite direction of the mouse (because the momentum is so slow), and it takes ages to course-correct and start swinging again, during which you're super vulnerable to the bullets.
If you have time, please consider trying out our game too ^^
Game visual and lighting effects r awesome! Controls and boss designing pretty nice.
Really good job on this game. Nice music and visuals. Perfect use of theme.
However I didnt pass the second boss, not because he is hard, because he isnt, but because how long this fight is. Simply in the middle of boss HP I quit.
I feel like the game have some bugs, because we can only deal the damage, when I am aiming the enemy by our cursor, and this cursor is moving.
The spinning ability is a bit confusing for me, because of inconsistency. Initially, we have to spin the sword by our mouse, then we can release its ability and while its working we do not need to spin anything. I feel like this game will be much more fun, if the spin ability wont exist, instead we will have to spin the sword manually and the damage will be bigger if the velocity of this spin will be longer.
really enjoyed playing this! each of the weapons felt unique and loved the boss fights and combat system. all around felt really well polished and enjoyed the upgrade system that was implemented! wish there was more!
I HATE HEXAGON! Oops, I startred it with the wrong sentence... Anyway, cool game, but spining object is... kinda odd.Sometimes it just doesn't move, despite the fact that I'm literally spinning my cursor all over the screen.
Anyweay, cool game =3 8.87843/10
Weapons have some wind-up to them, so it's not quite as simple as 'mouse is spinning, weapon is spinning', especially once you lose momentum, though weapons do also need a *little* more fine-tuning later on if we do anything post-jam. As for Hexagon, valid hatred. I personally constantly got my butt kicked by Triangle, Polygoner is a bit of a tough fight for sure. Thanks for checking it out and giving us such a specific rating!
Everything is very well done in this game, but unfortunately, I don't think I liked the main mechanic, which involves rotating your mouse to spin the weapon and then having to move with the spinning weapon to potentially hit the bosses. Also, the weapon's rotation didn’t always respond properly, which caused my death many times. On the other hand, the power-ups are clear and consistent, you can feel the difference between each one
Thanks for checking our game out, even if it wasn't quite your cup of tea. Weapon rotation spent a lot of time receiving fixes and adjustments, and it could definitely benefit from a little more time to cook, but you gotta do what you gotta do to get a build roughly finished and up for the jam's end.
How did you submit 23 days before deadline! So fast and very polished game with multiple mechanic.
Please rate mine duck game.
Very cool entry. The 'spin' is definitely strong with this one :) Art and visuals are a huge plus here, and love the roguelike elements and subtle secondary applications of 'spin' throughout.
I'm really impressed with how cohesive it feels given the size of the team as well - you guys must have your communication and logistics absolutely on lock.
I'd like to submit my application to also join hammer gang (but seriously, that weapon feels super chunky in a great way)
Our artists and musicians coordinated really well to make sure we had a cohesive experience. All the long meetings we had to make sure everybody was on the same page in terms of what needed done and what everybody thought about the in-dev builds definitely helped make sure it all made sense in the end.
I'll forward your application to the relevant departments, expect a confirmation email in roughly 3-5 business days. Lol
good game,
its a bit tiring to spin the weapon for long periods of time, but I bet that playing it on a controller would feel somewhat like a 2d apescape
The combat mechanic fits the theme perfectly and it was implemented well. I had a lot of fun playing the bosses, though I do think their health was a just a little too much for my taste. The art is obviously fantastic and I love that you have a range of weapons and also items to choose from to make the combat fun for any play style. The team did an awesome job!
The game is AWESOME! I loved the art style, music, SFX, and gameplay.
Our asset teams absolutely killed it. I said it in a pervious comment reply but they need WAYYYY more love than what they're getting right now. They honestly helped so much when it came to polish too, their work is one of the main reasons our game is so good right now. We're glad you got to experience all of it and had fun!!!








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