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SINSCAPE (ARCADE)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| SOUNDS / MUSIC | #25 | 3.836 | 3.836 |
| CONTROLS | #27 | 3.699 | 3.699 |
| Overall | #36 | 3.642 | 3.642 |
| FUN | #52 | 3.671 | 3.671 |
| ART / VISUALS | #59 | 4.041 | 4.041 |
| BOSS DESIGN | #75 | 3.452 | 3.452 |
| USE OF THEME | #169 | 3.151 | 3.151 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
My game is a roguelike bullet hell that happens inside the casino of a virtual reality world. Eveything spins, the bullets, the character (has to spin in some ways to dodge the bullets), the selection of bosses is a slot machine, the upgrade system is a pachinko, and there's also a "story spin" at the end with the final boss. :)
Did your team make the majority of the art and music during the jam?
Yes, I did everything myself, including the music and the art. :)
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Comments
really fun and creative game! played it all the way to the end and loved how it ended with the final boss being a "familiar character" to not give away any spoilers haha. felt really polished and was well done! wish there was some sort of endless mode where you can revisit bosses and get more power ups. great job!
Yeah, I also wanted to give a "story spin" hahaha thankk you soo much for playing and leaving a comment! <3
This is probably one of the most best-packed entries of the Jam. I loved the aesthetic of the project.
My only issue is that I'm missing a bit the spin theme linked more with the player mechanics.
But overall great entry on the Jam!
Thaank you for playing and leaving feedback! Really appreciate it <3 Yeah, I see how the theme could have been implemented better, more after seeing what other games did with it, there are some amazing game ideas here! Tho Im really glad you enjoyed it and you think is one of the best-packed games! really really appreciate it thank you so much <3
Really awesome VFX and art style! Loved it! the bosses all felt fun to fight, and I like you're implementation of the theme! Really great game, had a blast playing it!
(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and I'd love to see where I can improve!)
Thaank you so much <3 Im so glad you enjoyed the art style and the theme! :D And of course, I will rate and give feedback to all the games I have left on this comment section you don't have to ask don't worry <3
I really like the monochrome visuals in this, the animations are so nice, even text is gracefully animated, well done everywhere, the mechanics are nice and match the type of game, I rate graphics, control, music and fun on most but all is great realy, also, if you have some time, please, rate my game too, thanks!!!
Thank you so much for playing and rating my game :D Im so glad you liked it this much, I will rate eveygame that commented on mine so don't worry no need to ask <3 Cheers :D
I love the music and art! The sprites are so cute! I think that there's a small flaw, if I stay still in the right bottom corner of the screen I almost never get hit, so it becomes really easy
Thank you so much for playing! Yeah, maybe there are some things that need a little bit of tweaking, Im already making the game harder to upload it after the jams ends! <3
Get Pride and Lust on streaming or downloads NOW ⚡⚡⚡⚡
Absolutely banger ost.
I´m soo happy you enjoyed the bso! :D Im also really glad to inform you that the bso is already on streaming platforms! :DD
You can check it on spotify here! <3
WE LOVE IT THANK YOU
This is SUCH a speedrunnable game, great call on having the leaderboard there. I really appreciate the balancing here, it feels very much like the right difficulty for a jam game, where it's not particularly tough, but losing is a big loss in progress which balances out the consequences. I will say I can't tell whether I was in flow state or if I was going through the motions for some of the fights, because I honestly zoned out during the latter half of quite a few of them since I wasn't in any real risk of ever losing and the bosses never changed up their patterns as the fights went along. I do get why they didn't though, because that type of dynamically changing boss design isn't as cohesive with the aesthetic as the current approach to boss design you currently have
So glad you enjoyed it! yeah, theres a lot of people saying the game is too easy, but it was actually intended for the jam version of the game, I feel like in jams people prefer easy games that they are able to finish in a few minites than harder games that they cannot complete if they want to vote other titles so I thought on making it very easy. I will update the game once the jam is over to increase the difficulty and make it a bit more challenging, also, changing the patterns and attacks some bosses have, and making more attacks other than just shooting bullets. Thank you so much for your feedback and for playing the game! <3
Incredible game! One of the best I've played, honestly :D
I loved trying to speedrun this! (I can't believe someone managed to speedrun it in about 6min!)
Everything is really great: the bosses are very well thought out, the skill lottery is brilliant, the graphics are great, the music too, the tutorial is superb! In short, a huge bravo for this masterclass!
Thaanks for taking the time to plaay my game <3 Yeah, I also cannot believe how someone managed to speedrun it in 6 mins, neither I could do that and I designed it hahahaha Glad you liked it and thanks again for your kind comment <3
This is absolutely fantastic and easily one of my favourites of this jam.
The presentation, UI, art and music are all ace but the playing the game is so much fun.
The tombola is such a great way to do rouge type stat increases and I would get excited when one of the yellows would hit.
You did such a great job, well done!
Wow, I'm so happy you liked the game that much! Really appreciate the kind words, truly, thank you so much! <3
Glaad you liked the UI! It's one of the things I care the most about when creating games so seeing people commenting about it fulls me of joy! Thank you so much! I had a bit of a stop but now I will review eveygame on my comments don't worry no need to ask <3
Very simple and fun. The bosses were really easy so I would have liked a difficulty scale a bit. For over half the bosses I just stat checked them standing still and shooting. I think that is a product of many of the bosses being almost identical in their attacks. Best bosses were lust and envy because they forced you move around and dodge to avoid damage. I really like the vibe of the game and the simple upgrade system was nice.
Funnily enough my game has a similar premise where you fight through the circles of hell (from dante's inferno) so kinda the same vibe as fighting the deadly sins.
Thaanks for taking the time to give some feedback! Really appreciate it! Yeah I'm tweaking the difficulty a bit and will update the game to make it more fitting to my initial vision. Thanks! <3
Awesome job! Loved the artstyle, so minimalist! The upgrades are fun, just kept shooting close to the final boss face to melt him hahaha.
Thaank you for taking the time to play the game! :D Yeeaah, I should make the final boss a little bit harder will work on that hahaha
I like how simple the game is. From the combat to everything else. I was having fun. Great job.
Thank you so much for playing and commenting :D I'm truly glad you ejoyed it <3
This is a very nicely made game, it has polish and everything is smooth. I really like how satisfying it is to spin the wheels to either choose a boss or an upgrade. Additionally, all of the boss attacks were interesting and balanced. Good job on this entry!
Thaanks for your comment! And for your kind words <3 Really appreciate it :D
This exactly what it says on the tin and by all accounts that is great. It's not trying to be anything crazy or revolutionary, it's an arcade-style bullet hell with a loose upgrade system and a boss gauntlet that varies slightly between runs. Music fits the vibe, though it is a little repetitive, and combat doesn't feel punishing. Some bosses (Wrath and Envy) were harder than others (Greed and Lust), but all in all pretty solid, if a little bare in terms of attack variety for a given boss. Gonna be honest, plot twist did get me. I had already been asking "Wait, aren't there seven?" on the fifth boss, and the reveal was done tastefully without unnecessary flourish, the absence and quick transition spoke louder than a screaming in your face "BWAHAHA I'M GONNA PRIDE ALL OVER THE PLACE" lmao
A shame I never got a gold capsule. Great job and great game!
Thaank you so much for your feedback and review, and for playing and commenting my game <3. Yeah, there are some tweeks that need to be made to make the game better overall and I'm already updating it, I really appreciate the feedback! Really helpfull and will take it into account! Cheers <3
Quite nice, very well polished, and great presentation. Always nice to see solo devs, especially when it's a really competent game all around like this, lol.
I feel like the controls and actual combat still feel a little bare, though. Not everything needs to have four different resource gauges and complex mechanics, but it starts off quite slow and the bosses are fairly limited in what they can do. Some differentiation in the upgrades besides "walking and attacking faster", and possibly evolving patterns for the bosses, would really do wonders here!
Thaanks for playing and leaving a comment <3 Yeah, I wanted to include different items that changed your bullets and patterns too like Binding of Isaac style, but I really didn't have the time sadly, but I'm already updating the game to make it fit more my initial vision! Also the bosses will have more attacks besides just shooting bullets. Glad you enjoyed the experience and had a good time with my game tho, truly appreciate it <3
Fun, and I did like the boss designs and the 8bit art/music styles!
Would have liked a different take on the theme, and don't take me wrong, its just that this is like the fifth game of the genre I played for this jam with almost the same use of the theme and its getting a bit old..
then again, solo dev? really nice job!
Take care :)
Thaanks so much for taking the time to play my game! Yeah, I also realized after playing the other games that a lot of us got the exact same idea for the theme hahaha, I get it can get predictable after some games played, I'm really glad you ejoyed the game even tho the theme seemed similar to others, thank you so much <3
Lot of bosses and different upgrades and a fun vibe!
Thaanks for your comment and for taking the time to play my game <3
Cute, '1 bit?!' game?
Thaanks for playiing and comment <3
Those Earthbound looking backgrounds behind the main game frame look dope! Those really add onto the already good looking and expressive visuals and catchy soundtrack. The gameplay is also balanced with the bosses and the random upgrades, which makes the game feel fair yet intense. Overall, I had a lot of fun with this game.
Well done! :)
Was waiting for someone to mention Earthbound, you are the first one who got the actual inspiration! Thank you so much for taking the time to play and comment! :D And soo glad you had a good time with it <3