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A jam submission

The Sword of Dragons KeepView game page

Submitted by alexjuiceman, TimelessWings, notaboybutkinda — 30 minutes, 55 seconds before the deadline
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The Sword of Dragons Keep's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Hello Pirate Jammer, Thank you for the submission. Starting with my experience playing the game. It’s a super cool concept, kind of like an idle battler with a rogue-lite theme with an overarching narrative. Every place I got stuck had a message in the windows so I could figure it out easily. I had a good time playing what was available. What I say next might be obvious and, I'm guessing, would have been included anyway if you had the time. I would have liked to have seen, heard maybe, some sound design, even if simple sounds. I liked the little poem you wrote at the beginning outlining the narrative. I didn't see any way to lose the game itself so the encounters didn't feel threatening. Finally, the GDD you made ticked all my boxes and you executed well on what you set out to do with the time you had. Thank again!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/15VU9VV2AGv_1DCxlsR3wh81Ds2lEy4pAtfV8xOu3XKE/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
An RPG where you play as a magic sentient weapon. You are attempting to get a heroic adventurer to carry you to a dragon's treasure hoard where hopefully they will die and leave you to rest in peace for a while.

Please explain how your game fits the theme:
You are literally a sentient magic weapon trying to manipulate an adventurer into leaving you in a dragons hoard.

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Comments

Submitted(+1)

Nice idea, but it was quite unclear to me what the different elemental effects did.

Developer(+1)

Thank you, yeah, we talked about putting a key and a element matchups table or something in to make that clearer, we weren't sure if it would be more engaging to figure that out over time  or have that information and be able to craft around it, probably for the sake of a mechanics test with only a small element pool we should have just put included the table.

Developer

For the sake of anyone who doesn't want to figure it out, in the current test the elements are a big circle of rock paper scissors.

Water > Fire > Ice > Earth > Lightning > Water.

Neutral has no strong or weak matchup, it is always the same.

For this test the adventurer is always Neutral type and gets any and all element damage from the player Sword.