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Not On My Watch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #51 | 4.167 | 4.167 |
| Originality | #226 | 3.583 | 3.583 |
| Presentation | #331 | 3.167 | 3.167 |
| Fun | #333 | 2.917 | 2.917 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
This is a 2D simulation of a spaceship's engineering deck. In this vessel, power is a finite resource. Rather than taking the battle directly, it's the player's job to manage the ship systems by strategically enabling them without going over the power limit.
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Comments
Cool game!
Cool game! I liked having to balance everything all while managing the power. The thirsty rate has to be turned down in my opinion, the gunner would drink a soda, be content for 1 second, then immediately become thirsty again. Overall great work!
Fun and frantic to manage all the energy draws. Great multi-tasking game with beautiful art.
mmmm nice cool soda. All in all this was a fun game! I liked experiencing being the overworked engineer trying desperately to fix all of the things that need fixing hahah. It did end up feeling like the correct answer was just to leave weapons on and then swap on and off shields and engines (and soda) as needed pretty much always, but good job!
we've been hit by missiles! goodness im thirsty.
I'm so thirsty. Imma grab a soda
Cool idea. I liked that there was a soda machine. fun game, great work!